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author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Jul 2003 01:18:27 +0000
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1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2 <html> 2 <html>
3 <head> 3 <head>
4 <title>Building SDL with Borland's C++ compilers</title> 4 <title>Building SDL with Borland's C++ compilers</title>
5 5
6 <meta name="author" 6 <meta name="author"
7 content="David Snopek and updated by Dominique Louis."> 7 content="David Snopek and updated by Dominique Louis.">
8 </head> 8 </head>
9 <body> 9 <body>
10 <xevol @newtonave.net=""> </xevol> 10 <xevol @newtonave.net=""> </xevol>
11 <h1>Building SDL with Borland's C++ compilers. </h1> 11 <h1>Building SDL with Borland's C++ compilers. </h1>
12 <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> 12 <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b>
13 and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique 13 and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique
14 Louis</a></b>.<br> 14 Louis</a></b> ( Last updated : 30th June 2003 ).<br>
15 <br> 15 <br>
16 These instructions cover how to compile SDL and its included test programs 16 These instructions cover how to compile SDL and its included test
17 using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, 17 programs using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>,
18 <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a 18 <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a
19 href="#bccc">Borland C++ command-line compiler</a>. <br> 19 href="#bccc">Borland C++ command-line compiler</a>. <br>
20 20
21 <h3> <b> Extract the files </b> </h3> 21 <h3> <b> Extract the files </b> </h3>
22 22
23 <p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip 23 <p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip
24 it into any other directory because the makefiles ( *.mak ) and project 24 it into any other directory because the makefiles ( *.mak ) and project
25 files ( *.bpr ) use relative paths to refer to the SDL sources. This should 25 files ( *.bpr ) use relative paths to refer to the SDL sources. This should
26 create a directory named "Borland" inside of the top level SDL source directory. 26 create a directory named "Borland" inside of the top level SDL source directory.
27 </p> 27 </p>
28 28
29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b> 29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
30 </h3> 30 </h3>
31 31
32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains 32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains
33 a number of Builder project files. Double-click on the "libSDL.bpg" file 33 a number of Builder project files. Double-click on the "libSDL.bpg" file
34 icon. Once Builder has started click on the "<u>P</u>rojects" menu on the 34 icon. Once Builder has started click on the "<u>P</u>rojects" menu on
35 menu-bar and go down to "B<u>u</u>ild All Projects" option. <br> 35 the menu-bar and go down to "B<u>u</u>ild All Projects" option. <br>
36 This will proceed to build SDL ( with Borland's calling convention ), SDLmain, 36 This will proceed to build SDL ( with Borland's calling convention ),
37 and all the <a href="#tests">test programs</a>. Currently, all the <a 37 SDLmain, and all the <a href="#tests">test programs</a>. Currently, all
38 href="#tests">test programs</a> 38 the <a href="#tests">test programs</a> are dynamically linked to Sam Lantinga's
39 are dynamically linked to Sam Lantinga's SDL.dll.</p> 39 SDL.dll.</p>
40 40
41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible. 41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
42 &nbsp;<br> 42 &nbsp;<br>
43 If you wish to dynamically link to the SDL library supplied by Sam Lantinga 43 If you wish to dynamically link to the SDL library supplied by Sam Lantinga
44 in each release, I have created the correct *.libs for SDL 1.2.4 and they 44 in each release, I have created the correct *.libs for SDL 1.2.4 and they
45 exist in the "/lib" directory.<br> 45 exist in the "/lib" directory.<br>
46 If you would like to create the *.lib files yourself, you will need to make 46 If you would like to create the *.lib files yourself, you will need to
47 use of Borland's "implib.exe" utility.<br> 47 make use of Borland's "implib.exe" utility.<br>
48 </p> 48 </p>
49 49
50 <p><tt>IMPLIB</tt> works like this: </p> 50 <p><tt>IMPLIB</tt> works like this: </p>
51 51
52 <pre> IMPLIB (destination lib name) (source dll)<br></pre> 52 <pre> IMPLIB (destination lib name) (source dll)<br></pre>
53 53
54 <p> For example,</p> 54 <p> For example,</p>
55 55
56 <pre> IMPLIB SDL.lib SDL.dll<br></pre> 56 <pre> IMPLIB SDL.lib SDL.dll<br></pre>
57 57
58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br> 58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
59 </p> 59 </p>
60 60
61 <p>To learn more about the difference between Borland's and Microsoft's *.lib 61 <p>To learn more about the difference between Borland's and Microsoft's *.lib
62 format please read the article <a 62 format please read the article <a
63 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br> 63 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
64 </p> 64 </p>
65 65
66 <p> <b><br> 66 <p> <b><br>
67 NOTE :</b> The C++ Builder for Windows project format, is not compatible 67 NOTE :</b> The C++ Builder for Windows project format, is not compatible
68 with the Kylix 3 project format, hence the reason why they are in separate 68 with the Kylix 3 project format, hence the reason why they are in separate
69 directories.</p> 69 directories.</p>
70 70
71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler 71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler
72 </b> </h3> 72 </b> </h3>
73 73
74 <p> The free Borland compiler can be downloaded at no charge from <a 74 <p> The free Borland compiler can be downloaded at no charge from <a
75 href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website 75 href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website
76 </a>. Make sure that it is installed and properly configured. </p> 76 </a>. Make sure that it is installed and properly configured. </p>
77 77
78 <p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under 78 <p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under
79 the SDL source directory. Type "make -f SDL.mak" to build SDL and "make 79 the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
80 -f SDLmain.mak". There are also makefiles for all of the <a 80 -f SDLmain.mak". There are also makefiles for all of the <a
81 href="#tests">test programs</a>, if you wish to build them. </p> 81 href="#tests">test programs</a>, if you wish to build them. All .exes and
82 82 DLLs are created in the "test" SDL directory. Ify ou would like to create
83 the DLL and all the test applications, I have thrown together a basic batchfile
84 called "makeall.bat" which should create everything in the right order. </p>
85
83 <h3> <b> Output files </b> </h3> 86 <h3> <b> Output files </b> </h3>
84 No matter which compiler you used, three important files should have 87 No matter which compiler you used, three important files should have
85 been produced: 88 been produced:
86 <ul> 89 <ul>
87 <li> SDL.dll ( Borland format ) </li> 90 <li> SDL.dll ( Borland format ) </li>
88 <li> SDL.lib&nbsp;( Borland format ) </li> 91 <li> SDL.lib&nbsp;( Borland format ) </li>
89 <li> SDLmain.lib&nbsp;( Borland format ) </li> 92 <li> SDLmain.lib&nbsp;( Borland format ) </li>
90 93
91 </ul> 94 </ul>
92 Both of the *.lib files will need to be added to all the projects that 95 Both of the *.lib files will need to be added to all the projects
93 use SDL and SDL.dll must be placed some where the Windows dynamic linker 96 that use SDL and SDL.dll must be placed some where the Windows dynamic
94 can find it (either in your project directory or on the system path, C:\WINDOWS\SYSTEM). 97 linker can find it (either in your project directory or on the system
95 98 path, C:\WINDOWS\SYSTEM).
96 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix 99 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix
97 3 ) </b> </h3> 100 3 ) </b> </h3>
98 101
99 <p> Inside of the "Borland" directory there is a "k3" directory that contains 102 <p> Inside of the "Borland" directory there is a "k3" directory that contains
100 a number of Builder project files. Double-click on the "libSDL.bpg" file 103 a number of Builder project files. Double-click on the "libSDL.bpg" file
101 icon. Once Builder has started click on the "<u>P</u>rojects" menu on the 104 icon. Once Builder has started click on the "<u>P</u>rojects" menu on
102 menu-bar and go down to "B<u>u</u>ild All Projects" option. This will proceed 105 the menu-bar and go down to "B<u>u</u>ild All Projects" option. This will
103 to build all the <a 106 proceed to build all the <a href="#tests">test programs</a>.&nbsp;<br>
104 href="#tests">test programs</a>.&nbsp;<br> 107 Linux users do not need *.lib files as the Shared Object is linked right
105 Linux users do not need *.lib files as the Shared Object is linked right 108 into the project ( very neat actually, Windows should do this sort of thing
106 into the project ( very neat actually, Windows should do this sort of thing 109 as it is a lot easier for the developer ). <br>
107 as it is a lot easier for the developer ). <br> 110 <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not
108 <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not 111 compatible with the Kylix 3 project format, hence the reason why they are
109 compatible with the Kylix 3 project format, hence the reason why they are 112 in separate directories.</p>
110 in separate directories.</p> 113
111
112 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 114 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
113 directory as libSDL_*.so and the Mesa OpenGL shared objects are located in 115 directory as libSDL_*.so and the Mesa OpenGL shared objects are located
114 /usr/X11R6/lib as libGL*.so<br> 116 in /usr/X11R6/lib as libGL*.so<br>
117 <br>
118 So if your setup is different you may need to change the project file
119 so that they re-link to the ones on your system.<br>
120 <br>
121 On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
122 So if you you have not installed the development RPMs ( usually named libSDL-devel*
123 ) for SDL ( not included ) you may have to change the include directory
124 within some of the projects.<br>
125 </p>
126
127 <h3> Known Problems</h3>
128 The only known problem is that I ( Dominique Louis ), was unable to
129 create the projects that rebuilt the SDL shared objects under Linux, due
130 to time constraints and my lack of intimate knowledge of Linux.
131 <h3><a name="tests"><b> Test programs </b> </a></h3>
132 Some of the test programs require included media files ( *.wav; *.bmp
133 etc ). All the test programs are now created in the "test" directory, where
134 the media files are ( usually ) so they should be ready to go. <br>
115 <br> 135 <br>
116 So if your setup is different you may need to change the project file 136 <br>
117 so that they re-link to the ones on your system.<br> 137 <br>
118 <br>
119 On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
120 So if you you have not installed the development RPMs ( usually named libSDL-devel*
121 ) for SDL ( not included ) you may have to change the include directory
122 within some of the projects.<br>
123 </p>
124
125 <h3> Known Problems</h3>
126 The only known problem is that I ( Dominique Louis ), was unable to create
127 the projects that rebuilt the SDL shared objects under Linux, due to time
128 constraints and my lack of intimate knowledge of Linux.
129 <h3><a name="tests"><b> Test programs </b> </a></h3>
130 Some of the test programs require included media files ( *.wav; *.bmp etc
131 ). Before trying to run any of the test programs, copy these media files
132 from the "tests/" directory into the Borland build directory that you extracted
133 the project files to. <br>
134 <br>
135 </body> 138 </body>
136 </html> 139 </html>
137