Mercurial > sdl-ios-xcode
comparison include/SDL_audio.h @ 2656:dd74182b3c3c gsoc2008_audio_resampling
Began implementing IIR and FIR filters, and got zero stuffing and sample discarding working.
author | Aaron Wishnick <schnarf@gmail.com> |
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date | Wed, 18 Jun 2008 18:55:50 +0000 |
parents | b8e736c8a5a8 |
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2655:b8e736c8a5a8 | 2656:dd74182b3c3c |
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140 int needed; /* Set to 1 if conversion possible */ | 140 int needed; /* Set to 1 if conversion possible */ |
141 SDL_AudioFormat src_format; /* Source audio format */ | 141 SDL_AudioFormat src_format; /* Source audio format */ |
142 SDL_AudioFormat dst_format; /* Target audio format */ | 142 SDL_AudioFormat dst_format; /* Target audio format */ |
143 double rate_incr; /* Rate conversion increment */ | 143 double rate_incr; /* Rate conversion increment */ |
144 Uint8 *buf; /* Buffer to hold entire audio data */ | 144 Uint8 *buf; /* Buffer to hold entire audio data */ |
145 Uint8 *sinc; /* Windowed sinc filter */ | 145 Uint8 *coeff; /* Filter coefficients: either big windowed sinc filter, or 6 IIR lowpass coefficients*/ |
146 Uint8 *state_buf; /* Sample history for either the FIR or IIR filter */ | 146 Uint8 *state_buf; /* Sample history for either the FIR or IIR filter. For IIR filter, first two elements are X, second two are Y, and state_pos toggles the order */ |
147 int state_pos; /* Position in the state */ | 147 int state_pos; /* Position in the state */ |
148 int len_sinc; /* Length of windowed sinc filter, in appropriate units (not necessarily bytes) */ | 148 int len_sinc; /* Length of windowed sinc filter, in appropriate units (not necessarily bytes) */ |
149 int len; /* Length of original audio buffer */ | 149 int len; /* Length of original audio buffer */ |
150 int len_cvt; /* Length of converted audio buffer */ | 150 int len_cvt; /* Length of converted audio buffer */ |
151 int len_mult; /* buffer must be len*len_mult big */ | 151 int len_mult; /* buffer must be len*len_mult big */ |