Mercurial > sdl-ios-xcode
comparison src/timer/dc/SDL_systimer.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
parents | |
children | b8d311d90021 |
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508:9ff7e90aaa94 | 509:dad72daf44b3 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 BERO | |
20 bero@geocities.co.jp | |
21 | |
22 based on win32/SDL_systimer.c | |
23 | |
24 Sam Lantinga | |
25 slouken@libsdl.org | |
26 */ | |
27 | |
28 #ifdef SAVE_RCSID | |
29 static char rcsid = | |
30 "@(#) $Id$"; | |
31 #endif | |
32 | |
33 #include <kos.h> | |
34 | |
35 #include "SDL_thread.h" | |
36 #include "SDL_timer.h" | |
37 #include "SDL_error.h" | |
38 #include "SDL_timer_c.h" | |
39 | |
40 static unsigned start; | |
41 | |
42 /* | |
43 jif = ms * HZ /1000 | |
44 ms = jif * 1000/HZ | |
45 */ | |
46 | |
47 void SDL_StartTicks(void) | |
48 { | |
49 /* Set first ticks value */ | |
50 start = jiffies; | |
51 } | |
52 | |
53 Uint32 SDL_GetTicks(void) | |
54 { | |
55 return((jiffies-start)*1000/HZ); | |
56 } | |
57 | |
58 void SDL_Delay(Uint32 ms) | |
59 { | |
60 thd_sleep(ms); | |
61 } | |
62 | |
63 /* Data to handle a single periodic alarm */ | |
64 static int timer_alive = 0; | |
65 static SDL_Thread *timer = NULL; | |
66 | |
67 static int RunTimer(void *unused) | |
68 { | |
69 while ( timer_alive ) { | |
70 if ( SDL_timer_running ) { | |
71 SDL_ThreadedTimerCheck(); | |
72 } | |
73 SDL_Delay(10); | |
74 } | |
75 return(0); | |
76 } | |
77 | |
78 /* This is only called if the event thread is not running */ | |
79 int SDL_SYS_TimerInit(void) | |
80 { | |
81 timer_alive = 1; | |
82 timer = SDL_CreateThread(RunTimer, NULL); | |
83 if ( timer == NULL ) | |
84 return(-1); | |
85 return(SDL_SetTimerThreaded(1)); | |
86 } | |
87 | |
88 void SDL_SYS_TimerQuit(void) | |
89 { | |
90 timer_alive = 0; | |
91 if ( timer ) { | |
92 SDL_WaitThread(timer, NULL); | |
93 timer = NULL; | |
94 } | |
95 } | |
96 | |
97 int SDL_SYS_StartTimer(void) | |
98 { | |
99 SDL_SetError("Internal logic error: DC uses threaded timer"); | |
100 return(-1); | |
101 } | |
102 | |
103 void SDL_SYS_StopTimer(void) | |
104 { | |
105 return; | |
106 } |