Mercurial > sdl-ios-xcode
comparison src/render/opengles2/SDL_shaders_gles2.h @ 5207:daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 02:35:14 -0800 |
parents | 523409574510 |
children | 62d2bc792002 |
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5206:25ffd4e5255c | 5207:daa5463466c5 |
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25 | 25 |
26 #if SDL_VIDEO_RENDER_OGL_ES2 | 26 #if SDL_VIDEO_RENDER_OGL_ES2 |
27 | 27 |
28 #ifndef SDL_shaderdata_h_ | 28 #ifndef SDL_shaderdata_h_ |
29 #define SDL_shaderdata_h_ | 29 #define SDL_shaderdata_h_ |
30 | |
31 #ifdef __IPHONEOS__ | |
32 #include <OpenGLES/ES2/gl.h> | |
33 #else | |
34 #include <GLES2/gl2.h> | |
35 #endif | |
36 | 30 |
37 typedef struct GLES2_ShaderInstance | 31 typedef struct GLES2_ShaderInstance |
38 { | 32 { |
39 GLenum type; | 33 GLenum type; |
40 GLenum format; | 34 GLenum format; |