Mercurial > sdl-ios-xcode
comparison src/render/opengl/SDL_render_gl.c @ 5207:daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 02:35:14 -0800 |
parents | 25ffd4e5255c |
children | 2178ffe17222 |
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5206:25ffd4e5255c | 5207:daa5463466c5 |
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86 SDL_bool GL_ARB_texture_rectangle_supported; | 86 SDL_bool GL_ARB_texture_rectangle_supported; |
87 int blendMode; | 87 int blendMode; |
88 | 88 |
89 /* OpenGL functions */ | 89 /* OpenGL functions */ |
90 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; | 90 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; |
91 #include "../../video/SDL_glfuncs.h" | 91 #include "SDL_glfuncs.h" |
92 #undef SDL_PROC | 92 #undef SDL_PROC |
93 | 93 |
94 void (*glTextureRangeAPPLE) (GLenum target, GLsizei length, | 94 void (*glTextureRangeAPPLE) (GLenum target, GLsizei length, |
95 const GLvoid * pointer); | 95 const GLvoid * pointer); |
96 } GL_RenderData; | 96 } GL_RenderData; |
159 return -1; \ | 159 return -1; \ |
160 } \ | 160 } \ |
161 } while ( 0 ); | 161 } while ( 0 ); |
162 #endif /* __SDL_NOGETPROCADDR__ */ | 162 #endif /* __SDL_NOGETPROCADDR__ */ |
163 | 163 |
164 #include "../../video/SDL_glfuncs.h" | 164 #include "SDL_glfuncs.h" |
165 #undef SDL_PROC | 165 #undef SDL_PROC |
166 return 0; | 166 return 0; |
167 } | 167 } |
168 | 168 |
169 SDL_Renderer * | 169 SDL_Renderer * |
211 renderer->info = GL_RenderDriver.info; | 211 renderer->info = GL_RenderDriver.info; |
212 renderer->driverdata = data; | 212 renderer->driverdata = data; |
213 | 213 |
214 renderer->info.flags = SDL_RENDERER_ACCELERATED; | 214 renderer->info.flags = SDL_RENDERER_ACCELERATED; |
215 | 215 |
216 if (GL_LoadFunctions(data) < 0) { | |
217 GL_DestroyRenderer(renderer); | |
218 return NULL; | |
219 } | |
220 | |
221 data->context = SDL_GL_CreateContext(window); | 216 data->context = SDL_GL_CreateContext(window); |
222 if (!data->context) { | 217 if (!data->context) { |
223 GL_DestroyRenderer(renderer); | 218 GL_DestroyRenderer(renderer); |
224 return NULL; | 219 return NULL; |
225 } | 220 } |
226 if (SDL_GL_MakeCurrent(window, data->context) < 0) { | 221 if (SDL_GL_MakeCurrent(window, data->context) < 0) { |
227 GL_DestroyRenderer(renderer); | 222 GL_DestroyRenderer(renderer); |
228 return NULL; | 223 return NULL; |
229 } | 224 } |
225 | |
226 if (GL_LoadFunctions(data) < 0) { | |
227 GL_DestroyRenderer(renderer); | |
228 return NULL; | |
229 } | |
230 | |
230 #ifdef __MACOSX__ | 231 #ifdef __MACOSX__ |
231 /* Enable multi-threaded rendering */ | 232 /* Enable multi-threaded rendering */ |
232 /* Disabled until Ryan finishes his VBO/PBO code... | 233 /* Disabled until Ryan finishes his VBO/PBO code... |
233 CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine); | 234 CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine); |
234 */ | 235 */ |