comparison src/render/opengl/SDL_glfuncs.h @ 5207:daa5463466c5

Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
author Sam Lantinga <slouken@libsdl.org>
date Sun, 06 Feb 2011 02:35:14 -0800
parents src/video/SDL_glfuncs.h@77366fae0094
children 2178ffe17222
comparison
equal deleted inserted replaced
5206:25ffd4e5255c 5207:daa5463466c5
1 /* list of OpenGL functions sorted alphabetically
2 If you need to use a GL function from the SDL video subsystem,
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
4 */
5 #define SDL_PROC_UNUSED(ret,func,params)
6
7 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
8 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
9 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
10 (GLsizei, const GLuint *, GLboolean *))
11 SDL_PROC_UNUSED(void, glArrayElement, (GLint))
12 SDL_PROC(void, glBegin, (GLenum))
13 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
14 SDL_PROC_UNUSED(void, glBitmap,
15 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
16 const GLubyte *))
17 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
18 SDL_PROC_UNUSED(void, glCallList, (GLuint))
19 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
20 SDL_PROC(void, glClear, (GLbitfield))
21 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
22 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
23 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
24 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
25 SDL_PROC_UNUSED(void, glClearStencil, (GLint))
26 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
27 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
28 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
29 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
30 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
31 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
32 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
33 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
34 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
35 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
36 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
37 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
38 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
39 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
40 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
41 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
42 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
43 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
44 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
45 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
46 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
47 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
48 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
49 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
50 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
51 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
52 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
53 SDL_PROC_UNUSED(void, glColor4ub,
54 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
55 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
56 SDL_PROC_UNUSED(void, glColor4ui,
57 (GLuint red, GLuint green, GLuint blue, GLuint alpha))
58 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
59 SDL_PROC_UNUSED(void, glColor4us,
60 (GLushort red, GLushort green, GLushort blue, GLushort alpha))
61 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
62 SDL_PROC_UNUSED(void, glColorMask,
63 (GLboolean red, GLboolean green, GLboolean blue,
64 GLboolean alpha))
65 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
66 SDL_PROC_UNUSED(void, glColorPointer,
67 (GLint size, GLenum type, GLsizei stride,
68 const GLvoid * pointer))
69 SDL_PROC_UNUSED(void, glCopyPixels,
70 (GLint x, GLint y, GLsizei width, GLsizei height,
71 GLenum type))
72 SDL_PROC_UNUSED(void, glCopyTexImage1D,
73 (GLenum target, GLint level, GLenum internalFormat, GLint x,
74 GLint y, GLsizei width, GLint border))
75 SDL_PROC_UNUSED(void, glCopyTexImage2D,
76 (GLenum target, GLint level, GLenum internalFormat, GLint x,
77 GLint y, GLsizei width, GLsizei height, GLint border))
78 SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
79 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
80 GLsizei width))
81 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
82 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
83 GLint x, GLint y, GLsizei width, GLsizei height))
84 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
85 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
86 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
87 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
88 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
89 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
90 SDL_PROC(void, glDisable, (GLenum cap))
91 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
92 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
93 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
94 SDL_PROC_UNUSED(void, glDrawElements,
95 (GLenum mode, GLsizei count, GLenum type,
96 const GLvoid * indices))
97 SDL_PROC(void, glDrawPixels,
98 (GLsizei width, GLsizei height, GLenum format, GLenum type,
99 const GLvoid * pixels))
100 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
101 SDL_PROC_UNUSED(void, glEdgeFlagPointer,
102 (GLsizei stride, const GLvoid * pointer))
103 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
104 SDL_PROC(void, glEnable, (GLenum cap))
105 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
106 SDL_PROC(void, glEnd, (void))
107 SDL_PROC_UNUSED(void, glEndList, (void))
108 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
109 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
110 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
111 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
112 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
113 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
114 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
115 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
116 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
117 SDL_PROC_UNUSED(void, glEvalMesh2,
118 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
119 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
120 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
121 SDL_PROC_UNUSED(void, glFeedbackBuffer,
122 (GLsizei size, GLenum type, GLfloat * buffer))
123 SDL_PROC_UNUSED(void, glFinish, (void))
124 SDL_PROC_UNUSED(void, glFlush, (void))
125 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
126 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
127 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
128 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
129 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
130 SDL_PROC_UNUSED(void, glFrustum,
131 (GLdouble left, GLdouble right, GLdouble bottom,
132 GLdouble top, GLdouble zNear, GLdouble zFar))
133 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
134 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
135 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
136 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
137 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
138 SDL_PROC(GLenum, glGetError, (void))
139 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
140 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
141 SDL_PROC_UNUSED(void, glGetLightfv,
142 (GLenum light, GLenum pname, GLfloat * params))
143 SDL_PROC_UNUSED(void, glGetLightiv,
144 (GLenum light, GLenum pname, GLint * params))
145 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
146 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
147 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
148 SDL_PROC_UNUSED(void, glGetMaterialfv,
149 (GLenum face, GLenum pname, GLfloat * params))
150 SDL_PROC_UNUSED(void, glGetMaterialiv,
151 (GLenum face, GLenum pname, GLint * params))
152 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
153 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
154 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
155 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
156 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
157 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
158 SDL_PROC_UNUSED(void, glGetTexEnvfv,
159 (GLenum target, GLenum pname, GLfloat * params))
160 SDL_PROC_UNUSED(void, glGetTexEnviv,
161 (GLenum target, GLenum pname, GLint * params))
162 SDL_PROC_UNUSED(void, glGetTexGendv,
163 (GLenum coord, GLenum pname, GLdouble * params))
164 SDL_PROC_UNUSED(void, glGetTexGenfv,
165 (GLenum coord, GLenum pname, GLfloat * params))
166 SDL_PROC_UNUSED(void, glGetTexGeniv,
167 (GLenum coord, GLenum pname, GLint * params))
168 SDL_PROC_UNUSED(void, glGetTexImage,
169 (GLenum target, GLint level, GLenum format, GLenum type,
170 GLvoid * pixels))
171 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
172 (GLenum target, GLint level, GLenum pname, GLfloat * params))
173 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
174 (GLenum target, GLint level, GLenum pname, GLint * params))
175 SDL_PROC_UNUSED(void, glGetTexParameterfv,
176 (GLenum target, GLenum pname, GLfloat * params))
177 SDL_PROC_UNUSED(void, glGetTexParameteriv,
178 (GLenum target, GLenum pname, GLint * params))
179 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
180 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
181 SDL_PROC_UNUSED(void, glIndexPointer,
182 (GLenum type, GLsizei stride, const GLvoid * pointer))
183 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
184 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
185 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
186 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
187 SDL_PROC_UNUSED(void, glIndexi, (GLint c))
188 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
189 SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
190 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
191 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
192 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
193 SDL_PROC_UNUSED(void, glInitNames, (void))
194 SDL_PROC_UNUSED(void, glInterleavedArrays,
195 (GLenum format, GLsizei stride, const GLvoid * pointer))
196 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
197 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
198 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
199 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
200 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
201 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
202 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
203 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
204 SDL_PROC_UNUSED(void, glLightfv,
205 (GLenum light, GLenum pname, const GLfloat * params))
206 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
207 SDL_PROC_UNUSED(void, glLightiv,
208 (GLenum light, GLenum pname, const GLint * params))
209 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
210 SDL_PROC(void, glLineWidth, (GLfloat width))
211 SDL_PROC_UNUSED(void, glListBase, (GLuint base))
212 SDL_PROC(void, glLoadIdentity, (void))
213 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
214 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
215 SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
216 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
217 SDL_PROC_UNUSED(void, glMap1d,
218 (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
219 GLint order, const GLdouble * points))
220 SDL_PROC_UNUSED(void, glMap1f,
221 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
222 GLint order, const GLfloat * points))
223 SDL_PROC_UNUSED(void, glMap2d,
224 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
225 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
226 GLint vorder, const GLdouble * points))
227 SDL_PROC_UNUSED(void, glMap2f,
228 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
229 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
230 GLint vorder, const GLfloat * points))
231 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
232 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
233 SDL_PROC_UNUSED(void, glMapGrid2d,
234 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
235 GLdouble v2))
236 SDL_PROC_UNUSED(void, glMapGrid2f,
237 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
238 GLfloat v2))
239 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
240 SDL_PROC_UNUSED(void, glMaterialfv,
241 (GLenum face, GLenum pname, const GLfloat * params))
242 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
243 SDL_PROC_UNUSED(void, glMaterialiv,
244 (GLenum face, GLenum pname, const GLint * params))
245 SDL_PROC(void, glMatrixMode, (GLenum mode))
246 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
247 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
248 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
249 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
250 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
251 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
252 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
253 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
254 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
255 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
256 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
257 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
258 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
259 SDL_PROC_UNUSED(void, glNormalPointer,
260 (GLenum type, GLsizei stride, const GLvoid * pointer))
261 SDL_PROC(void, glOrtho,
262 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
263 GLdouble zNear, GLdouble zFar))
264 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
265 SDL_PROC_UNUSED(void, glPixelMapfv,
266 (GLenum map, GLsizei mapsize, const GLfloat * values))
267 SDL_PROC_UNUSED(void, glPixelMapuiv,
268 (GLenum map, GLsizei mapsize, const GLuint * values))
269 SDL_PROC_UNUSED(void, glPixelMapusv,
270 (GLenum map, GLsizei mapsize, const GLushort * values))
271 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
272 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
273 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
274 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
275 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
276 SDL_PROC(void, glPointSize, (GLfloat size))
277 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
278 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
279 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
280 SDL_PROC_UNUSED(void, glPopAttrib, (void))
281 SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
282 SDL_PROC_UNUSED(void, glPopMatrix, (void))
283 SDL_PROC_UNUSED(void, glPopName, (void))
284 SDL_PROC_UNUSED(void, glPrioritizeTextures,
285 (GLsizei n, const GLuint * textures,
286 const GLclampf * priorities))
287 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
288 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
289 SDL_PROC_UNUSED(void, glPushMatrix, (void))
290 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
291 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
292 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
293 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
294 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
295 SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
296 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
297 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
298 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
299 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
300 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
301 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
302 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
303 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
304 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
305 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
306 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
307 SDL_PROC_UNUSED(void, glRasterPos4d,
308 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
309 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
310 SDL_PROC_UNUSED(void, glRasterPos4f,
311 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
312 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
313 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
314 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
315 SDL_PROC_UNUSED(void, glRasterPos4s,
316 (GLshort x, GLshort y, GLshort z, GLshort w))
317 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
318 SDL_PROC(void, glReadBuffer, (GLenum mode))
319 SDL_PROC(void, glReadPixels,
320 (GLint x, GLint y, GLsizei width, GLsizei height,
321 GLenum format, GLenum type, GLvoid * pixels))
322 SDL_PROC_UNUSED(void, glRectd,
323 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
324 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
325 SDL_PROC_UNUSED(void, glRectf,
326 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
327 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
328 SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
329 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
330 SDL_PROC_UNUSED(void, glRects,
331 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
332 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
333 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
334 SDL_PROC_UNUSED(void, glRotated,
335 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
336 SDL_PROC_UNUSED(void, glRotatef,
337 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
338 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
339 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
340 SDL_PROC_UNUSED(void, glScissor,
341 (GLint x, GLint y, GLsizei width, GLsizei height))
342 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
343 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
344 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
345 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
346 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
347 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
348 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
349 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
350 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
351 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
352 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
353 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
354 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
355 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
356 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
357 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
358 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
359 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
360 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
361 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
362 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
363 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
364 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
365 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
366 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
367 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
368 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
369 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
370 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
371 SDL_PROC_UNUSED(void, glTexCoord4d,
372 (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
373 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
374 SDL_PROC_UNUSED(void, glTexCoord4f,
375 (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
376 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
377 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
378 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
379 SDL_PROC_UNUSED(void, glTexCoord4s,
380 (GLshort s, GLshort t, GLshort r, GLshort q))
381 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
382 SDL_PROC_UNUSED(void, glTexCoordPointer,
383 (GLint size, GLenum type, GLsizei stride,
384 const GLvoid * pointer))
385 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
386 SDL_PROC_UNUSED(void, glTexEnvfv,
387 (GLenum target, GLenum pname, const GLfloat * params))
388 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
389 SDL_PROC_UNUSED(void, glTexEnviv,
390 (GLenum target, GLenum pname, const GLint * params))
391 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
392 SDL_PROC_UNUSED(void, glTexGendv,
393 (GLenum coord, GLenum pname, const GLdouble * params))
394 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
395 SDL_PROC_UNUSED(void, glTexGenfv,
396 (GLenum coord, GLenum pname, const GLfloat * params))
397 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
398 SDL_PROC_UNUSED(void, glTexGeniv,
399 (GLenum coord, GLenum pname, const GLint * params))
400 SDL_PROC_UNUSED(void, glTexImage1D,
401 (GLenum target, GLint level, GLint internalformat,
402 GLsizei width, GLint border, GLenum format, GLenum type,
403 const GLvoid * pixels))
404 SDL_PROC(void, glTexImage2D,
405 (GLenum target, GLint level, GLint internalformat, GLsizei width,
406 GLsizei height, GLint border, GLenum format, GLenum type,
407 const GLvoid * pixels))
408 SDL_PROC_UNUSED(void, glTexParameterf,
409 (GLenum target, GLenum pname, GLfloat param))
410 SDL_PROC_UNUSED(void, glTexParameterfv,
411 (GLenum target, GLenum pname, const GLfloat * params))
412 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
413 SDL_PROC_UNUSED(void, glTexParameteriv,
414 (GLenum target, GLenum pname, const GLint * params))
415 SDL_PROC_UNUSED(void, glTexSubImage1D,
416 (GLenum target, GLint level, GLint xoffset, GLsizei width,
417 GLenum format, GLenum type, const GLvoid * pixels))
418 SDL_PROC(void, glTexSubImage2D,
419 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
420 GLsizei width, GLsizei height, GLenum format, GLenum type,
421 const GLvoid * pixels))
422 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
423 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
424 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
425 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
426 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
427 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
428 SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y))
429 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
430 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
431 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
432 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
433 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
434 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
435 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
436 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
437 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
438 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
439 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
440 SDL_PROC_UNUSED(void, glVertex4d,
441 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
442 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
443 SDL_PROC_UNUSED(void, glVertex4f,
444 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
445 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
446 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
447 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
448 SDL_PROC_UNUSED(void, glVertex4s,
449 (GLshort x, GLshort y, GLshort z, GLshort w))
450 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
451 SDL_PROC_UNUSED(void, glVertexPointer,
452 (GLint size, GLenum type, GLsizei stride,
453 const GLvoid * pointer))
454 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
455
456 /* vi: set ts=4 sw=4 expandtab: */