Mercurial > sdl-ios-xcode
comparison test/automated/render/render.c @ 3471:da53c4046c65
Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 06:28:25 +0000 |
parents | 383c2058d973 |
children | 2c07bb579922 |
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3470:419f459f2f38 | 3471:da53c4046c65 |
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429 if (SDL_ATassert( "SDL_RenderLine", ret == 0)) | 429 if (SDL_ATassert( "SDL_RenderLine", ret == 0)) |
430 return -1; | 430 return -1; |
431 ret = SDL_SetRenderDrawColor( 5, 105, 105, SDL_ALPHA_OPAQUE ); | 431 ret = SDL_SetRenderDrawColor( 5, 105, 105, SDL_ALPHA_OPAQUE ); |
432 if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) | 432 if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) |
433 return -1; | 433 return -1; |
434 ret = SDL_RenderLine( 0, 60, 80, 0 ); | 434 ret = SDL_RenderLine( 0, 0, 29, 29 ); |
435 if (SDL_ATassert( "SDL_RenderLine", ret == 0)) | |
436 return -1; | |
437 ret = SDL_RenderLine( 29, 30, 0, 59 ); | |
438 if (SDL_ATassert( "SDL_RenderLine", ret == 0)) | |
439 return -1; | |
440 ret = SDL_RenderLine( 79, 0, 50, 29 ); | |
441 if (SDL_ATassert( "SDL_RenderLine", ret == 0)) | |
442 return -1; | |
443 ret = SDL_RenderLine( 79, 59, 50, 30 ); | |
435 if (SDL_ATassert( "SDL_RenderLine", ret == 0)) | 444 if (SDL_ATassert( "SDL_RenderLine", ret == 0)) |
436 return -1; | 445 return -1; |
437 | 446 |
438 /* See if it's the same. */ | 447 /* See if it's the same. */ |
439 if (render_compare( "Primitives output not the same.", &img_primitives )) | 448 if (render_compare( "Primitives output not the same.", &img_primitives )) |
1011 str = SDL_GetCurrentVideoDriver(); | 1020 str = SDL_GetCurrentVideoDriver(); |
1012 if (SDL_ATassert( "SDL_GetCurrentVideoDriver", strcmp(driver,str)==0)) | 1021 if (SDL_ATassert( "SDL_GetCurrentVideoDriver", strcmp(driver,str)==0)) |
1013 goto err_cleanup; | 1022 goto err_cleanup; |
1014 /* Create window. */ | 1023 /* Create window. */ |
1015 wid = SDL_CreateWindow( msg, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, | 1024 wid = SDL_CreateWindow( msg, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, |
1016 80, 60, 0 ); | 1025 80, 60, SDL_WINDOW_SHOWN ); |
1017 if (SDL_ATassert( "SDL_CreateWindow", wid!=0 )) | 1026 if (SDL_ATassert( "SDL_CreateWindow", wid!=0 )) |
1018 goto err_cleanup; | 1027 goto err_cleanup; |
1019 /* Check title. */ | 1028 /* Check title. */ |
1020 str = SDL_GetWindowTitle( wid ); | 1029 str = SDL_GetWindowTitle( wid ); |
1021 if (SDL_ATassert( "SDL_GetWindowTitle", strcmp(msg,str)==0)) | 1030 if (SDL_ATassert( "SDL_GetWindowTitle", strcmp(msg,str)==0)) |
1030 | 1039 |
1031 /* We have to recreate window each time, because opengl and opengles renderers */ | 1040 /* We have to recreate window each time, because opengl and opengles renderers */ |
1032 /* both add SDL_WINDOW_OPENGL flag for window, that was last used */ | 1041 /* both add SDL_WINDOW_OPENGL flag for window, that was last used */ |
1033 SDL_DestroyWindow(wid); | 1042 SDL_DestroyWindow(wid); |
1034 wid = SDL_CreateWindow( msg, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, | 1043 wid = SDL_CreateWindow( msg, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, |
1035 80, 60, 0 ); | 1044 80, 60, SDL_WINDOW_SHOWN ); |
1036 if (SDL_ATassert( "SDL_CreateWindow", wid!=0 )) | 1045 if (SDL_ATassert( "SDL_CreateWindow", wid!=0 )) |
1037 goto err_cleanup; | 1046 goto err_cleanup; |
1038 | 1047 |
1039 /* Get renderer info. */ | 1048 /* Get renderer info. */ |
1040 ret = SDL_GetRenderDriverInfo( j, &renderer ); | 1049 ret = SDL_GetRenderDriverInfo( j, &renderer ); |
1041 if (ret != 0) | 1050 if (ret != 0) |
1042 goto err_cleanup; | 1051 goto err_cleanup; |
1052 | |
1043 /* Set testcase name. */ | 1053 /* Set testcase name. */ |
1044 snprintf( msg, sizeof(msg), "Renderer %s", renderer.name ); | 1054 snprintf( msg, sizeof(msg), "Renderer %s", renderer.name ); |
1045 SDL_ATprintVerbose( 1, " %d) %s\n", j+1, renderer.name ); | 1055 SDL_ATprintVerbose( 1, " %d) %s\n", j+1, renderer.name ); |
1046 SDL_ATbegin( msg ); | 1056 SDL_ATbegin( msg ); |
1057 | |
1047 /* Set renderer. */ | 1058 /* Set renderer. */ |
1048 ret = SDL_CreateRenderer( wid, j, 0 ); | 1059 ret = SDL_CreateRenderer( wid, j, 0 ); |
1049 if (SDL_ATassert( "SDL_CreateRenderer", ret==0 )) | 1060 if (SDL_ATassert( "SDL_CreateRenderer", ret==0 )) |
1050 goto err_cleanup; | 1061 goto err_cleanup; |
1051 | 1062 |