Mercurial > sdl-ios-xcode
comparison src/audio/macosx/SDL_coreaudio.h @ 3785:da2ea0694d11 SDL-ryan-multiple-audio-device
Ton of work on CoreAudio driver for new 1.3 features...most of the
multi-device support is wired up, and the starts of capture support, too.
All is still subject to change, and what's there is still a little flakey.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 03 Oct 2006 05:58:44 +0000 |
parents | 37c9c4590689 |
children | b19680c84cdf |
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3784:37c9c4590689 | 3785:da2ea0694d11 |
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29 /* Hidden "this" pointer for the video functions */ | 29 /* Hidden "this" pointer for the video functions */ |
30 #define _THIS SDL_AudioDevice *this | 30 #define _THIS SDL_AudioDevice *this |
31 | 31 |
32 struct SDL_PrivateAudioData | 32 struct SDL_PrivateAudioData |
33 { | 33 { |
34 AudioUnit outputAudioUnit; | 34 AudioUnit audioUnit; |
35 void *buffer; | 35 void *buffer; |
36 UInt32 bufferOffset; | 36 UInt32 bufferOffset; |
37 UInt32 bufferSize; | 37 UInt32 bufferSize; |
38 AudioDeviceID deviceID; | |
39 int isCapture; | |
38 }; | 40 }; |
39 | 41 |
40 #endif /* _SDL_coreaudio_h */ | 42 #endif /* _SDL_coreaudio_h */ |
41 /* vi: set ts=4 sw=4 expandtab: */ | 43 /* vi: set ts=4 sw=4 expandtab: */ |