Mercurial > sdl-ios-xcode
comparison src/video/glesrenderer/SDL_glesfuncs.h @ 2358:da266ae53b98 gsoc2008_iphone
This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 23:11:05 +0000 |
parents | |
children | ba39d5af12a7 |
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2357:ad4a291c85ab | 2358:da266ae53b98 |
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1 /* list of OpenGL functions sorted alphabetically | |
2 If you need to use a GL function from the SDL video subsystem, | |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | |
4 */ | |
5 #define SDL_PROC_UNUSED(ret,func,params) | |
6 | |
7 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) | |
8 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) | |
9 SDL_PROC(void, glClear, (GLbitfield)) | |
10 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) | |
11 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) | |
12 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) | |
13 SDL_PROC(void, glDisable, (GLenum cap)) | |
14 SDL_PROC(void, glEnable, (GLenum cap)) | |
15 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) | |
16 SDL_PROC(GLenum, glGetError, (void)) | |
17 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) | |
18 SDL_PROC(void, glOrthof, | |
19 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, | |
20 GLfloat zNear, GLfloat zFar)) | |
21 SDL_PROC(void, glTexImage2D, | |
22 (GLenum target, GLint level, GLint internalformat, GLsizei width, | |
23 GLsizei height, GLint border, GLenum format, GLenum type, | |
24 const GLvoid * pixels)) | |
25 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) | |
26 | |
27 SDL_PROC(void, glMatrixMode, (GLenum mode)) | |
28 SDL_PROC(void, glLoadIdentity, (void)) | |
29 | |
30 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) | |
31 | |
32 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) | |
33 | |
34 SDL_PROC(void, glTexSubImage2D,\ | |
35 (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | |
36 | |
37 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) | |
38 | |
39 SDL_PROC(void, glPopMatrix, (void)) | |
40 SDL_PROC(void, glPushMatrix, (void)) | |
41 SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | |
42 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) | |
43 SDL_PROC(void, glDisableClientState, (GLenum array)) | |
44 SDL_PROC(void, glEnableClientState, (GLenum array)) | |
45 SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | |
46 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) | |
47 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params)) | |
48 SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params)) | |
49 SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height)) | |
50 | |
51 /* vi: set ts=4 sw=4 expandtab: */ |