Mercurial > sdl-ios-xcode
comparison src/video/x11/SDL_x11video.c @ 5141:da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 22:44:43 -0800 |
parents | e594f07297a9 |
children | 073b86030262 |
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5140:e594f07297a9 | 5141:da10636e5eca |
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27 #include "SDL_mouse.h" | 27 #include "SDL_mouse.h" |
28 #include "../SDL_sysvideo.h" | 28 #include "../SDL_sysvideo.h" |
29 #include "../SDL_pixels_c.h" | 29 #include "../SDL_pixels_c.h" |
30 | 30 |
31 #include "SDL_x11video.h" | 31 #include "SDL_x11video.h" |
32 #include "SDL_x11render.h" | |
33 #include "SDL_x11shape.h" | 32 #include "SDL_x11shape.h" |
34 #include "SDL_x11touch.h" | 33 #include "SDL_x11touch.h" |
35 | 34 |
36 #if SDL_VIDEO_DRIVER_PANDORA | 35 #if SDL_VIDEO_DRIVER_PANDORA |
37 #include "SDL_x11opengles.h" | 36 #include "SDL_x11opengles.h" |