Mercurial > sdl-ios-xcode
comparison src/video/windows/SDL_windowsmouse.h @ 5141:da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 22:44:43 -0800 |
parents | e8916fe9cfc8 |
children | b530ef003506 |
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5140:e594f07297a9 | 5141:da10636e5eca |
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