comparison src/video/windows/SDL_windowsmouse.h @ 5141:da10636e5eca

Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 31 Jan 2011 22:44:43 -0800
parents e8916fe9cfc8
children b530ef003506
comparison
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5140:e594f07297a9 5141:da10636e5eca