Mercurial > sdl-ios-xcode
comparison test/testdyngl.c @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | 2b7e0180a72c |
children | b5d4f280c960 |
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1401:1819fd069e89 | 1402:d910939febfa |
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94 glfuncs f; | 94 glfuncs f; |
95 int i; | 95 int i; |
96 SDL_Event event; | 96 SDL_Event event; |
97 int done=0; | 97 int done=0; |
98 GLfloat pixels[NB_PIXELS*3]; | 98 GLfloat pixels[NB_PIXELS*3]; |
99 #if defined(_WIN32) | 99 #if defined(__IRIX__) |
100 char *gl_library = "OpenGL32.DLL"; | 100 const char *gl_library = "libGL.so"; |
101 #elif defined(__MACOSX__) | |
102 const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib"; | |
101 #elif defined(__QNXNTO__) | 103 #elif defined(__QNXNTO__) |
102 char *gl_library = "libGL.so.3"; | 104 const char *gl_library = "libGL.so.3"; |
103 #elif defined(_SGI_SOURCE) | 105 #elif defined(__WIN32__) |
104 char *gl_library = "libGL.so"; | 106 const char *gl_library = "OpenGL32.DLL"; |
105 #else | 107 #else |
106 char *gl_library = "libGL.so.1"; | 108 const char *gl_library = "libGL.so.1"; |
107 #endif | 109 #endif |
108 | 110 |
109 if (argv[1]) { | 111 if (argv[1]) { |
110 gl_library = argv[1]; | 112 gl_library = argv[1]; |
111 } | 113 } |
112 | 114 |
113 if (SDL_Init(SDL_INIT_VIDEO)<0) | 115 if (SDL_Init(SDL_INIT_VIDEO)<0) |