Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | 19418e4422cb |
children | 5151662ab728 |
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1401:1819fd069e89 | 1402:d910939febfa |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
18 | 18 |
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 #include "SDL_config.h" | |
22 | 23 |
23 #ifndef _SDL_sysvideo_h | 24 #ifndef _SDL_sysvideo_h |
24 #define _SDL_sysvideo_h | 25 #define _SDL_sysvideo_h |
25 | 26 |
26 #include "SDL_mouse.h" | 27 #include "SDL_mouse.h" |
30 | 31 |
31 /* This file prototypes the video driver implementation. | 32 /* This file prototypes the video driver implementation. |
32 This is designed to be easily converted to C++ in the future. | 33 This is designed to be easily converted to C++ in the future. |
33 */ | 34 */ |
34 | 35 |
35 /* OpenGL is pretty much available on all Windows systems */ | |
36 #ifdef WIN32 | |
37 #include "SDL_windows.h" | |
38 #endif | |
39 | |
40 #if SDL_VIDEO_OPENGL | 36 #if SDL_VIDEO_OPENGL |
41 #ifdef MACOSX | 37 #include "SDL_opengl.h" |
42 #include <OpenGL/gl.h> /* OpenGL.framework */ | |
43 #else | |
44 #include <GL/gl.h> | |
45 #endif /* MACOSX */ | |
46 #endif /* SDL_VIDEO_OPENGL */ | 38 #endif /* SDL_VIDEO_OPENGL */ |
47 | 39 |
48 /* The SDL video driver */ | 40 /* The SDL video driver */ |
49 typedef struct SDL_VideoDevice SDL_VideoDevice; | 41 typedef struct SDL_VideoDevice SDL_VideoDevice; |
50 | 42 |