Mercurial > sdl-ios-xcode
comparison src/video/SDL_RLEaccel_c.h @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | c9b51268668f |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1401:1819fd069e89 | 1402:d910939febfa |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
18 | 18 |
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 #include "SDL_config.h" | |
22 | 23 |
23 /* Useful functions and variables from SDL_RLEaccel.c */ | 24 /* Useful functions and variables from SDL_RLEaccel.c */ |
24 | 25 |
25 extern int SDL_RLESurface(SDL_Surface *surface); | 26 extern int SDL_RLESurface(SDL_Surface *surface); |
26 extern int SDL_RLEBlit(SDL_Surface *src, SDL_Rect *srcrect, | 27 extern int SDL_RLEBlit(SDL_Surface *src, SDL_Rect *srcrect, |