Mercurial > sdl-ios-xcode
comparison include/SDL_thread.h @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | c71e05b4dc2e |
children | e3242177fe4a |
comparison
equal
deleted
inserted
replaced
1401:1819fd069e89 | 1402:d910939febfa |
---|---|
43 /* The SDL thread structure, defined in SDL_thread.c */ | 43 /* The SDL thread structure, defined in SDL_thread.c */ |
44 struct SDL_Thread; | 44 struct SDL_Thread; |
45 typedef struct SDL_Thread SDL_Thread; | 45 typedef struct SDL_Thread SDL_Thread; |
46 | 46 |
47 /* Create a thread */ | 47 /* Create a thread */ |
48 #if defined(_WIN32) || defined(__OS2__) | 48 #if defined(__WIN32__) || defined(__OS2__) |
49 /* | 49 /* |
50 We compile SDL into a DLL on OS/2. This means, that it's the DLL which | 50 We compile SDL into a DLL on OS/2. This means, that it's the DLL which |
51 creates a new thread for the calling process with the SDL_CreateThread() | 51 creates a new thread for the calling process with the SDL_CreateThread() |
52 API. There is a problem with this, that only the RTL of the SDL.DLL will | 52 API. There is a problem with this, that only the RTL of the SDL.DLL will |
53 be initialized for those threads, and not the RTL of the calling application! | 53 be initialized for those threads, and not the RTL of the calling application! |