Mercurial > sdl-ios-xcode
comparison src/video/cocoa/SDL_cocoashape.m @ 4811:d79939f20c45
Working on Cocoa implementation.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 26 Jul 2010 21:48:53 -0400 |
parents | 7a602fd2121f |
children | 5660aac926e9 1f9915666afd |
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4810:7a602fd2121f | 4811:d79939f20c45 |
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18 | 18 |
19 Eli Gottlieb | 19 Eli Gottlieb |
20 eligottlieb@gmail.com | 20 eligottlieb@gmail.com |
21 */ | 21 */ |
22 | 22 |
23 #include "SDL_cocoavideo.h" | |
23 #include "SDL_shape.h" | 24 #include "SDL_shape.h" |
24 #include "SDL_cocoashape.h" | 25 #include "SDL_cocoashape.h" |
25 | 26 |
26 SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) { | 27 SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) { |
27 SDL_WindowData* data = (SDL_WindowData*)window->driverdata; | 28 SDL_WindowData* data = (SDL_WindowData*)window->driverdata; |
28 [data->nswindow setAlpha:1.0]; | 29 [data->nswindow setAlpha:1.0]; |
29 [data->nswindow setOpaque:YES]; | 30 [data->nswindow setOpaque:YES]; |
31 [data->nswindow setStyleMask:NSBorderlessWindowMask]; | |
30 SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper)); | 32 SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper)); |
31 result->window = window; | 33 result->window = window; |
32 result->mode.mode = ShapeModeDefault; | 34 result->mode.mode = ShapeModeDefault; |
33 result->mode.parameters.binarizationCutoff = 1; | 35 result->mode.parameters.binarizationCutoff = 1; |
34 result->usershownflag = 0; | 36 result->usershownflag = 0; |
35 window->shaper = result; | 37 window->shaper = result; |
38 | |
39 SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData)); | |
40 result->driverdata = data; | |
41 data->context = [data->nswindow graphicsContext]; | |
42 data->saved = SDL_False; | |
43 data->rects = NULL; | |
44 data->count = 0; | |
45 | |
36 int resized_properly = Cocoa_ResizeWindowShape(window); | 46 int resized_properly = Cocoa_ResizeWindowShape(window); |
37 assert(resized_properly == 0); | 47 assert(resized_properly == 0); |
38 return result; | 48 return result; |
39 } | 49 } |
40 | 50 |
41 extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); | 51 int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { |
42 extern int Cocoa_ResizeWindowShape(SDL_Window *window); | 52 SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata; |
53 if(data->saved == SDL_True) { | |
54 [data->context restoreGraphicsState]; | |
55 data->saved = SDL_False; | |
56 } | |
57 | |
58 [data->context saveGraphicsState]; | |
59 data->saved = SDL_True; | |
60 | |
61 [[NSColor clearColor] set]; | |
62 NSRectFill([[data->nswindow contentView] frame]); | |
63 /* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the | |
64 Windoze shape-calculation code: a list of rectangles. This will work... I think. */ | |
65 } | |
66 | |
67 int Cocoa_ResizeWindowShape(SDL_Window *window) { | |
68 SDL_ShapeData* data = window->shaper->driverdata; | |
69 assert(data != NULL); | |
70 return 0; | |
71 } |