Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 1923:d4572b97b08f
Switch OpenGL contexts when switching render contexts.
Query the maximum texture size and show the current render parameters.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 19:51:48 +0000 |
parents | 83420da906a5 |
children | 69217fdd2c0a |
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1922:4905cac7a4bd | 1923:d4572b97b08f |
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53 }; | 53 }; |
54 | 54 |
55 /* Define the SDL renderer structure */ | 55 /* Define the SDL renderer structure */ |
56 struct SDL_Renderer | 56 struct SDL_Renderer |
57 { | 57 { |
58 int (*ActivateRenderer) (SDL_Renderer * renderer); | |
58 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | 59 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
59 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | 60 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, |
60 void **pixels, int *pitch); | 61 void **pixels, int *pitch); |
61 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | 62 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
62 const SDL_Color * colors, int firstcolor, | 63 const SDL_Color * colors, int firstcolor, |