comparison src/video/android/SDL_androidrender.c @ 4701:d40bb3165d2b

Added (partially implemented) android video backend and associated files needed to build
author Paul Hunkin <paul@bieh.net>
date Thu, 10 Jun 2010 18:54:23 +1200
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1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #include "SDL_video.h"
25 #include "../SDL_sysvideo.h"
26 #include "../SDL_yuv_sw_c.h"
27 #include "../SDL_renderer_sw.h"
28
29
30 /* SDL surface based renderer implementation */
31
32 static SDL_Renderer *Android_CreateRenderer(SDL_Window * window,
33 Uint32 flags);
34 static int Android_RenderDrawPoints(SDL_Renderer * renderer,
35 const SDL_Point * points, int count);
36 static int Android_RenderDrawLines(SDL_Renderer * renderer,
37 const SDL_Point * points, int count);
38 static int Android_RenderDrawRects(SDL_Renderer * renderer,
39 const SDL_Rect ** rects, int count);
40 static int Android_RenderFillRects(SDL_Renderer * renderer,
41 const SDL_Rect ** rects, int count);
42 static int Android_RenderCopy(SDL_Renderer * renderer,
43 SDL_Texture * texture,
44 const SDL_Rect * srcrect,
45 const SDL_Rect * dstrect);
46 static int Android_RenderReadPixels(SDL_Renderer * renderer,
47 const SDL_Rect * rect,
48 Uint32 format,
49 void * pixels, int pitch);
50 static int Android_RenderWritePixels(SDL_Renderer * renderer,
51 const SDL_Rect * rect,
52 Uint32 format,
53 const void * pixels, int pitch);
54 static void Android_RenderPresent(SDL_Renderer * renderer);
55 static void Android_DestroyRenderer(SDL_Renderer * renderer);
56
57
58 SDL_RenderDriver Android_RenderDriver = {
59 Android_CreateRenderer,
60 {
61 "dummy",
62 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
63 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
64 SDL_RENDERER_PRESENTDISCARD),
65 }
66 };
67
68 typedef struct
69 {
70 int current_screen;
71 SDL_Surface *screens[3];
72 } Android_RenderData;
73
74 SDL_Renderer *
75 Android_CreateRenderer(SDL_Window * window, Uint32 flags)
76 {
77 SDL_VideoDisplay *display = window->display;
78 SDL_DisplayMode *displayMode = &display->current_mode;
79 SDL_Renderer *renderer;
80 Android_RenderData *data;
81 int i, n;
82 int bpp;
83 Uint32 Rmask, Gmask, Bmask, Amask;
84
85 if (!SDL_PixelFormatEnumToMasks
86 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
87 SDL_SetError("Unknown display format");
88 return NULL;
89 }
90
91 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
92 if (!renderer) {
93 SDL_OutOfMemory();
94 return NULL;
95 }
96
97 data = (Android_RenderData *) SDL_malloc(sizeof(*data));
98 if (!data) {
99 Android_DestroyRenderer(renderer);
100 SDL_OutOfMemory();
101 return NULL;
102 }
103 SDL_zerop(data);
104
105 renderer->RenderDrawPoints = Android_RenderDrawPoints;
106 renderer->RenderDrawLines = Android_RenderDrawLines;
107 renderer->RenderDrawRects = Android_RenderDrawRects;
108 renderer->RenderFillRects = Android_RenderFillRects;
109 renderer->RenderCopy = Android_RenderCopy;
110 renderer->RenderReadPixels = Android_RenderReadPixels;
111 renderer->RenderWritePixels = Android_RenderWritePixels;
112 renderer->RenderPresent = Android_RenderPresent;
113 renderer->DestroyRenderer = Android_DestroyRenderer;
114 renderer->info.name = Android_RenderDriver.info.name;
115 renderer->info.flags = 0;
116 renderer->window = window;
117 renderer->driverdata = data;
118 Setup_SoftwareRenderer(renderer);
119
120 if (flags & SDL_RENDERER_PRESENTFLIP2) {
121 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
122 n = 2;
123 } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
124 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
125 n = 3;
126 } else {
127 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
128 n = 1;
129 }
130 for (i = 0; i < n; ++i) {
131 data->screens[i] =
132 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
133 Bmask, Amask);
134 if (!data->screens[i]) {
135 Android_DestroyRenderer(renderer);
136 return NULL;
137 }
138 SDL_SetSurfacePalette(data->screens[i], display->palette);
139 }
140 data->current_screen = 0;
141
142 return renderer;
143 }
144
145 static int
146 Android_RenderDrawPoints(SDL_Renderer * renderer,
147 const SDL_Point * points, int count)
148 {
149 Android_RenderData *data =
150 (Android_RenderData *) renderer->driverdata;
151 SDL_Surface *target = data->screens[data->current_screen];
152
153 if (renderer->blendMode == SDL_BLENDMODE_NONE ||
154 renderer->blendMode == SDL_BLENDMODE_MASK) {
155 Uint32 color = SDL_MapRGBA(target->format,
156 renderer->r, renderer->g, renderer->b,
157 renderer->a);
158
159 return SDL_DrawPoints(target, points, count, color);
160 } else {
161 return SDL_BlendPoints(target, points, count, renderer->blendMode,
162 renderer->r, renderer->g, renderer->b,
163 renderer->a);
164 }
165 }
166
167 static int
168 Android_RenderDrawLines(SDL_Renderer * renderer,
169 const SDL_Point * points, int count)
170 {
171 Android_RenderData *data =
172 (Android_RenderData *) renderer->driverdata;
173 SDL_Surface *target = data->screens[data->current_screen];
174
175 if (renderer->blendMode == SDL_BLENDMODE_NONE ||
176 renderer->blendMode == SDL_BLENDMODE_MASK) {
177 Uint32 color = SDL_MapRGBA(target->format,
178 renderer->r, renderer->g, renderer->b,
179 renderer->a);
180
181 return SDL_DrawLines(target, points, count, color);
182 } else {
183 return SDL_BlendLines(target, points, count, renderer->blendMode,
184 renderer->r, renderer->g, renderer->b,
185 renderer->a);
186 }
187 }
188
189 static int
190 Android_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
191 int count)
192 {
193 Android_RenderData *data =
194 (Android_RenderData *) renderer->driverdata;
195 SDL_Surface *target = data->screens[data->current_screen];
196
197 if (renderer->blendMode == SDL_BLENDMODE_NONE ||
198 renderer->blendMode == SDL_BLENDMODE_MASK) {
199 Uint32 color = SDL_MapRGBA(target->format,
200 renderer->r, renderer->g, renderer->b,
201 renderer->a);
202
203 return SDL_DrawRects(target, rects, count, color);
204 } else {
205 return SDL_BlendRects(target, rects, count,
206 renderer->blendMode,
207 renderer->r, renderer->g, renderer->b,
208 renderer->a);
209 }
210 }
211
212 static int
213 Android_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
214 int count)
215 {
216 Android_RenderData *data =
217 (Android_RenderData *) renderer->driverdata;
218 SDL_Surface *target = data->screens[data->current_screen];
219
220 if (renderer->blendMode == SDL_BLENDMODE_NONE ||
221 renderer->blendMode == SDL_BLENDMODE_MASK) {
222 Uint32 color = SDL_MapRGBA(target->format,
223 renderer->r, renderer->g, renderer->b,
224 renderer->a);
225
226 return SDL_FillRects(target, rects, count, color);
227 } else {
228 return SDL_BlendFillRects(target, rects, count,
229 renderer->blendMode,
230 renderer->r, renderer->g, renderer->b,
231 renderer->a);
232 }
233 }
234
235 static int
236 Android_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
237 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
238 {
239 Android_RenderData *data =
240 (Android_RenderData *) renderer->driverdata;
241 SDL_Window *window = renderer->window;
242 SDL_VideoDisplay *display = window->display;
243
244 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
245 SDL_Surface *target = data->screens[data->current_screen];
246 void *pixels =
247 (Uint8 *) target->pixels + dstrect->y * target->pitch +
248 dstrect->x * target->format->BytesPerPixel;
249 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
250 srcrect, display->current_mode.format,
251 dstrect->w, dstrect->h, pixels,
252 target->pitch);
253 } else {
254 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
255 SDL_Surface *target = data->screens[data->current_screen];
256 SDL_Rect real_srcrect = *srcrect;
257 SDL_Rect real_dstrect = *dstrect;
258
259 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect);
260 }
261 }
262
263 static int
264 Android_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
265 Uint32 format, void * pixels, int pitch)
266 {
267 Android_RenderData *data =
268 (Android_RenderData *) renderer->driverdata;
269 SDL_Window *window = renderer->window;
270 SDL_VideoDisplay *display = window->display;
271 SDL_Surface *screen = data->screens[data->current_screen];
272 Uint32 screen_format = display->current_mode.format;
273 Uint8 *screen_pixels = (Uint8 *) screen->pixels +
274 rect->y * screen->pitch +
275 rect->x * screen->format->BytesPerPixel;
276 int screen_pitch = screen->pitch;
277
278 return SDL_ConvertPixels(rect->w, rect->h,
279 screen_format, screen_pixels, screen_pitch,
280 format, pixels, pitch);
281 }
282
283 static int
284 Android_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
285 Uint32 format, const void * pixels, int pitch)
286 {
287 Android_RenderData *data =
288 (Android_RenderData *) renderer->driverdata;
289 SDL_Window *window = renderer->window;
290 SDL_VideoDisplay *display = window->display;
291 SDL_Surface *screen = data->screens[data->current_screen];
292 Uint32 screen_format = display->current_mode.format;
293 Uint8 *screen_pixels = (Uint8 *) screen->pixels +
294 rect->y * screen->pitch +
295 rect->x * screen->format->BytesPerPixel;
296 int screen_pitch = screen->pitch;
297
298 return SDL_ConvertPixels(rect->w, rect->h,
299 format, pixels, pitch,
300 screen_format, screen_pixels, screen_pitch);
301 }
302
303 static void
304 Android_RenderPresent(SDL_Renderer * renderer)
305 {
306 static int frame_number;
307 Android_RenderData *data =
308 (Android_RenderData *) renderer->driverdata;
309
310 /* Send the data to the display */
311 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
312 char file[128];
313 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
314 renderer->window->id, ++frame_number);
315 SDL_SaveBMP(data->screens[data->current_screen], file);
316 }
317
318 /* Update the flipping chain, if any */
319 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
320 data->current_screen = (data->current_screen + 1) % 2;
321 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
322 data->current_screen = (data->current_screen + 1) % 3;
323 }
324 }
325
326 static void
327 Android_DestroyRenderer(SDL_Renderer * renderer)
328 {
329 Android_RenderData *data =
330 (Android_RenderData *) renderer->driverdata;
331 int i;
332
333 if (data) {
334 for (i = 0; i < SDL_arraysize(data->screens); ++i) {
335 if (data->screens[i]) {
336 SDL_FreeSurface(data->screens[i]);
337 }
338 }
339 SDL_free(data);
340 }
341 SDL_free(renderer);
342 }
343
344 /* vi: set ts=4 sw=4 expandtab: */