Mercurial > sdl-ios-xcode
comparison src/video/android/SDL_androidgl.c @ 4701:d40bb3165d2b
Added (partially implemented) android video backend and associated files needed to build
author | Paul Hunkin <paul@bieh.net> |
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date | Thu, 10 Jun 2010 18:54:23 +1200 |
parents | |
children | c93b44ddc63e |
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4700:cf23d9b8e606 | 4701:d40bb3165d2b |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 /* Android SDL video driver implementation | |
25 */ | |
26 | |
27 #include "SDL_video.h" | |
28 #include "SDL_mouse.h" | |
29 #include "../SDL_sysvideo.h" | |
30 #include "../SDL_pixels_c.h" | |
31 #include "../../events/SDL_events_c.h" | |
32 | |
33 #include "SDL_androidvideo.h" | |
34 #include "SDL_androidevents_c.h" | |
35 #include "SDL_androidrender_c.h" | |
36 | |
37 /* Android header */ | |
38 #include "egl.h" | |
39 | |
40 | |
41 //EGL globals | |
42 static EGLDisplay iEglDisplay; | |
43 static EGLConfig iEglConfig; | |
44 static EGLContext iEglContext; | |
45 static EGLSurface iEglSurface; | |
46 | |
47 EGLint attribList [] = | |
48 { | |
49 EGL_BUFFER_SIZE, 16, //16 bit color | |
50 EGL_DEPTH_SIZE, 15, | |
51 EGL_NONE | |
52 }; | |
53 | |
54 | |
55 | |
56 | |
57 /* GL functions */ | |
58 int Android_GL_LoadLibrary(_THIS, const char *path){ | |
59 printf("[STUB] GL_LoadLibrary\n"); | |
60 return 0; | |
61 } | |
62 | |
63 void *Android_GL_GetProcAddress(_THIS, const char *proc){ | |
64 printf("[STUB] GL_GetProcAddress\n"); | |
65 return 0; | |
66 } | |
67 | |
68 void Android_GL_UnloadLibrary(_THIS){ | |
69 printf("[STUB] GL_UnloadLibrary\n"); | |
70 } | |
71 | |
72 /* | |
73 int *Android_GL_GetVisual(_THIS, Display * display, int screen){ | |
74 printf("[STUB] GL_GetVisual\n"); | |
75 return 0; | |
76 } | |
77 */ | |
78 | |
79 SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){ | |
80 printf("[STUB] GL_CreateContext\n"); | |
81 | |
82 //Start up the display | |
83 iEglDisplay = eglGetDisplay (EGL_DEFAULT_DISPLAY); | |
84 if(iEglDisplay == EGL_NO_DISPLAY){ | |
85 printf("Unable to find a suitable EGLDisplay\n"); | |
86 return NULL; | |
87 } | |
88 | |
89 printf("1\n"); | |
90 | |
91 if(!eglInitialize(iEglDisplay, 0, 0)){ | |
92 printf("Couldn't init display\n"); | |
93 return NULL; | |
94 } | |
95 | |
96 printf("2\n"); | |
97 | |
98 EGLint numConfigs; | |
99 | |
100 if(!eglChooseConfig(iEglDisplay, attribList, &iEglConfig, 1, &numConfigs)){ | |
101 printf("Couldn't choose config\n"); | |
102 return NULL; | |
103 } | |
104 | |
105 printf("3\n"); | |
106 | |
107 iEglContext = eglCreateContext(iEglDisplay, iEglConfig, EGL_NO_CONTEXT, 0); | |
108 | |
109 if(iEglContext == 0){ | |
110 printf("Couldn't create context\n"); | |
111 return NULL; | |
112 } | |
113 | |
114 printf("4\n"); | |
115 | |
116 NativeWindowType iWindow = 1; //android_createDisplaySurface(); | |
117 | |
118 iEglSurface = eglCreateWindowSurface(iEglDisplay, iEglConfig, iWindow, 0); | |
119 | |
120 printf("5\n"); | |
121 | |
122 if(iEglSurface == NULL){ | |
123 printf("Couldn't create surface\n"); | |
124 return NULL; | |
125 } | |
126 | |
127 printf("6\n"); | |
128 | |
129 eglMakeCurrent(iEglDisplay, iEglSurface, iEglSurface, iEglContext); | |
130 | |
131 printf("fininshed making context\n"); | |
132 | |
133 return iEglSurface; | |
134 } | |
135 | |
136 int Android_GL_MakeCurrent(_THIS, SDL_Window * window, | |
137 SDL_GLContext context){ | |
138 printf("[STUB] GL_MakeCurrent\n"); | |
139 return 0; | |
140 } | |
141 | |
142 int Android_GL_SetSwapInterval(_THIS, int interval){ | |
143 printf("[STUB] GL_SetSwapInterval\n"); | |
144 return 0; | |
145 } | |
146 | |
147 int Android_GL_GetSwapInterval(_THIS){ | |
148 printf("[STUB] GL_GetSwapInterval\n"); | |
149 return 0; | |
150 } | |
151 | |
152 void Android_GL_SwapWindow(_THIS, SDL_Window * window){ | |
153 printf("[STUB] GL_SwapWindow\n"); | |
154 } | |
155 | |
156 void Android_GL_DeleteContext(_THIS, SDL_GLContext context){ | |
157 printf("[STUB] GL_DeleteContext\n"); | |
158 } |