comparison include/SDL_haptic.h @ 3407:d3baf5ac4e37

Partial fix for bug #859 Header file update from Ken for improved doxygen output
author Sam Lantinga <slouken@libsdl.org>
date Mon, 19 Oct 2009 13:31:58 +0000
parents 0906692aa6a4
children 78fc8ea578b2
comparison
equal deleted inserted replaced
3406:8ae607392409 3407:d3baf5ac4e37
19 Sam Lantinga 19 Sam Lantinga
20 slouken@libsdl.org 20 slouken@libsdl.org
21 */ 21 */
22 22
23 /** 23 /**
24 * \file SDL_haptic.h 24 * \file SDL_haptic.h
25 * 25 *
26 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) 26 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
27 * devices. 27 * devices.
28 * 28 *
29 * The basic usage is as follows: 29 * The basic usage is as follows:
30 * - Initialize the Subsystem (SDL_INIT_HAPTIC). 30 * - Initialize the Subsystem (::SDL_INIT_HAPTIC).
31 * - Open a Haptic Device. 31 * - Open a Haptic Device.
32 * - SDL_HapticOpen(...) to open from index. 32 * - SDL_HapticOpen() to open from index.
33 * - SDL_HapticOpenFromJoystick(...) to open from an existing joystick. 33 * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
34 * - Create an effect (SDL_HapticEffect). 34 * - Create an effect (::SDL_HapticEffect).
35 * - Upload the effect with SDL_HapticNewEffect(...). 35 * - Upload the effect with SDL_HapticNewEffect().
36 * - Run the effect with SDL_HapticRunEffect(...). 36 * - Run the effect with SDL_HapticRunEffect().
37 * - (optional) Free the effect with SDL_HapticDestroyEffect(...). 37 * - (optional) Free the effect with SDL_HapticDestroyEffect().
38 * - Close the haptic device with SDL_HapticClose(...). 38 * - Close the haptic device with SDL_HapticClose().
39 * 39 *
40 * Example: 40 * \par Example:
41 *
42 * \code 41 * \code
43 * int test_haptic( SDL_Joystick * joystick ) { 42 * int test_haptic( SDL_Joystick * joystick ) {
44 * SDL_Haptic *haptic; 43 * SDL_Haptic *haptic;
45 * SDL_HapticEffect effect; 44 * SDL_HapticEffect effect;
46 * int effect_id; 45 * int effect_id;
80 * SDL_HapticClose(haptic); 79 * SDL_HapticClose(haptic);
81 * 80 *
82 * return 0; // Success 81 * return 0; // Success
83 * } 82 * }
84 * \endcode 83 * \endcode
85 *
86 * \author Edgar Simo Serra 84 * \author Edgar Simo Serra
87 */ 85 */
88 86
89 #ifndef _SDL_haptic_h 87 #ifndef _SDL_haptic_h
90 #define _SDL_haptic_h 88 #define _SDL_haptic_h
100 extern "C" { 98 extern "C" {
101 /* *INDENT-ON* */ 99 /* *INDENT-ON* */
102 #endif /* __cplusplus */ 100 #endif /* __cplusplus */
103 101
104 /** 102 /**
105 * \typedef SDL_Haptic 103 * \typedef SDL_Haptic
106 * 104 *
107 * \brief The haptic structure used to identify an SDL haptic. 105 * \brief The haptic structure used to identify an SDL haptic.
108 * 106 *
109 * \sa SDL_HapticOpen 107 * \sa SDL_HapticOpen
110 * \sa SDL_HapticOpenFromJoystick 108 * \sa SDL_HapticOpenFromJoystick
111 * \sa SDL_HapticClose 109 * \sa SDL_HapticClose
112 */ 110 */
113 struct _SDL_Haptic; 111 struct _SDL_Haptic;
114 typedef struct _SDL_Haptic SDL_Haptic; 112 typedef struct _SDL_Haptic SDL_Haptic;
115 113
116 114
117 /* 115 /**
118 * Different haptic features a device can have. 116 * \name Haptic features
119 */ 117 *
120 /** 118 * Different haptic features a device can have.
121 * \def SDL_HAPTIC_CONSTANT 119 */
122 * 120 /*@{*/
123 * \brief Constant haptic effect. 121
124 * 122 /**
125 * \sa SDL_HapticCondition 123 * \name Haptic effects
126 */ 124 */
127 #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */ 125 /*@{*/
128 /** 126
129 * \def SDL_HAPTIC_SINE 127 /**
130 * 128 * \brief Constant effect supported.
131 * \brief Periodic haptic effect that simulates sine waves. 129 *
132 * 130 * Constant haptic effect.
133 * \sa SDL_HapticPeriodic 131 *
134 */ 132 * \sa SDL_HapticCondition
135 #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */ 133 */
136 /** 134 #define SDL_HAPTIC_CONSTANT (1<<0)
137 * \def SDL_HAPTIC_SQUARE 135
138 * 136 /**
139 * \brief Periodic haptic effect that simulates square waves. 137 * \brief Sine wave effect supported.
138 *
139 * Periodic haptic effect that simulates sine waves.
140 *
141 * \sa SDL_HapticPeriodic
142 */
143 #define SDL_HAPTIC_SINE (1<<1)
144
145 /**
146 * \brief Square wave effect supported.
147 *
148 * Periodic haptic effect that simulates square waves.
140 * 149 *
141 * \sa SDL_HapticPeriodic 150 * \sa SDL_HapticPeriodic
142 */ 151 */
143 #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ 152 #define SDL_HAPTIC_SQUARE (1<<2)
144 /** 153
145 * \def SDL_HAPTIC_TRIANGLE 154 /**
146 * 155 * \brief Triangle wave effect supported.
147 * \brief Periodic haptic effect that simulates triangular waves. 156 *
148 * 157 * Periodic haptic effect that simulates triangular waves.
149 * \sa SDL_HapticPeriodic 158 *
150 */ 159 * \sa SDL_HapticPeriodic
151 #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */ 160 */
152 /** 161 #define SDL_HAPTIC_TRIANGLE (1<<3)
153 * \def SDL_HAPTIC_SAWTOOTHUP 162
154 * 163 /**
155 * \brief Periodic haptic effect that simulates saw tooth up waves. 164 * \brief Sawtoothup wave effect supported.
156 * 165 *
157 * \sa SDL_HapticPeriodic 166 * Periodic haptic effect that simulates saw tooth up waves.
158 */ 167 *
159 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */ 168 * \sa SDL_HapticPeriodic
160 /** 169 */
161 * \def SDL_HAPTIC_SAWTOOTHDOWN 170 #define SDL_HAPTIC_SAWTOOTHUP (1<<4)
162 * 171
163 * \brief Periodic haptic effect that simulates saw tooth down waves. 172 /**
164 * 173 * \brief Sawtoothdown wave effect supported.
165 * \sa SDL_HapticPeriodic 174 *
166 */ 175 * Periodic haptic effect that simulates saw tooth down waves.
167 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */ 176 *
168 /** 177 * \sa SDL_HapticPeriodic
169 * \def SDL_HAPTIC_RAMP 178 */
170 * 179 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
171 * \brief Ramp haptic effect. 180
172 * 181 /**
173 * \sa SDL_HapticRamp 182 * \brief Ramp effect supported.
174 */ 183 *
175 #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */ 184 * Ramp haptic effect.
176 /** 185 *
177 * \def SDL_HAPTIC_SPRING 186 * \sa SDL_HapticRamp
178 * 187 */
179 * \brief Condition haptic effect that simulates a spring. Effect is based on the 188 #define SDL_HAPTIC_RAMP (1<<6)
180 * axes position. 189
181 * 190 /**
182 * \sa SDL_HapticCondition 191 * \brief Spring effect supported - uses axes position.
183 */ 192 *
184 #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */ 193 * Condition haptic effect that simulates a spring. Effect is based on the
185 /** 194 * axes position.
186 * \def SDL_HAPTIC_DAMPER 195 *
187 * 196 * \sa SDL_HapticCondition
188 * \brief Condition haptic effect that simulates dampening. Effect is based on the 197 */
189 * axes velocity. 198 #define SDL_HAPTIC_SPRING (1<<7)
190 * 199
191 * \sa SDL_HapticCondition 200 /**
192 */ 201 * \brief Damper effect supported - uses axes velocity.
193 #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */ 202 *
194 /** 203 * Condition haptic effect that simulates dampening. Effect is based on the
195 * \def SDL_HAPTIC_INERTIA 204 * axes velocity.
196 * 205 *
197 * \brief Condition haptic effect that simulates inertia. Effect is based on the axes 206 * \sa SDL_HapticCondition
198 * acceleration. 207 */
199 * 208 #define SDL_HAPTIC_DAMPER (1<<8)
200 * \sa SDL_HapticCondition 209
201 */ 210 /**
202 #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */ 211 * \brief Inertia effect supported - uses axes acceleration.
203 /** 212 *
204 * \def SDL_HAPTIC_FRICTION 213 * Condition haptic effect that simulates inertia. Effect is based on the axes
205 * 214 * acceleration.
206 * \brief Condition haptic effect that simulates friction. Effect is based on the axes 215 *
207 * movement. 216 * \sa SDL_HapticCondition
208 * 217 */
209 * \sa SDL_HapticCondition 218 #define SDL_HAPTIC_INERTIA (1<<9)
210 */ 219
211 #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */ 220 /**
212 /** 221 * \brief Friction effect supported - uses axes movement.
213 * \def SDL_HAPTIC_CUSTOM 222 *
214 * 223 * Condition haptic effect that simulates friction. Effect is based on the
215 * \brief User defined custom haptic effect. 224 * axes movement.
216 */ 225 *
217 #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */ 226 * \sa SDL_HapticCondition
218 /* These last two are features the device has, not effects */ 227 */
219 /** 228 #define SDL_HAPTIC_FRICTION (1<<10)
220 * \def SDL_HAPTIC_GAIN 229
221 * 230 /**
222 * \brief Device supports setting the global gain. 231 * \brief Custom effect is supported.
223 * 232 *
224 * \sa SDL_HapticSetGain 233 * User defined custom haptic effect.
225 */ 234 */
226 #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */ 235 #define SDL_HAPTIC_CUSTOM (1<<11)
227 /** 236
228 * \def SDL_HAPTIC_AUTOCENTER 237 /*@}*//*Haptic effects*/
229 * 238
230 * \brief Device supports setting autocenter. 239 /* These last few are features the device has, not effects */
231 * 240
232 * \sa SDL_HapticSetAutocenter 241 /**
233 */ 242 * \brief Device can set global gain.
234 #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */ 243 *
235 /** 244 * Device supports setting the global gain.
236 * \def SDL_HAPTIC_STATUS 245 *
237 * 246 * \sa SDL_HapticSetGain
238 * \brief Device can be queried for effect status. 247 */
239 * 248 #define SDL_HAPTIC_GAIN (1<<12)
240 * \sa SDL_HapticGetEffectStatus 249
241 */ 250 /**
242 #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ 251 * \brief Device can set autocenter.
243 /** 252 *
244 * \def SDL_HAPTIC_PAUSE 253 * Device supports setting autocenter.
245 * 254 *
246 * \brief Device can be paused. 255 * \sa SDL_HapticSetAutocenter
247 * 256 */
248 * \sa SDL_HapticPause 257 #define SDL_HAPTIC_AUTOCENTER (1<<13)
249 * \sa SDL_HapticUnpause 258
250 */ 259 /**
251 #define SDL_HAPTIC_PAUSE (1<<15) /* Device can be paused. */ 260 * \brief Device can be queried for effect status.
252 261 *
253 262 * Device can be queried for effect status.
254 /* 263 *
255 * Direction encodings 264 * \sa SDL_HapticGetEffectStatus
256 */ 265 */
257 /** 266 #define SDL_HAPTIC_STATUS (1<<14)
258 * \def SDL_HAPTIC_POLAR 267
259 * 268 /**
260 * \brief Uses polar coordinates for the direction. 269 * \brief Device can be paused.
261 * 270 *
262 * \sa SDL_HapticDirection 271 * \sa SDL_HapticPause
272 * \sa SDL_HapticUnpause
273 */
274 #define SDL_HAPTIC_PAUSE (1<<15)
275
276
277 /**
278 * \name Direction encodings
279 */
280 /*@{*/
281
282 /**
283 * \brief Uses polar coordinates for the direction.
284 *
285 * \sa SDL_HapticDirection
263 */ 286 */
264 #define SDL_HAPTIC_POLAR 0 287 #define SDL_HAPTIC_POLAR 0
265 /** 288
266 * \def SDL_HAPTIC_CARTESIAN 289 /**
267 * 290 * \brief Uses cartesian coordinates for the direction.
268 * \brief Uses cartesian coordinates for the direction. 291 *
269 * 292 * \sa SDL_HapticDirection
270 * \sa SDL_HapticDirection
271 */ 293 */
272 #define SDL_HAPTIC_CARTESIAN 1 294 #define SDL_HAPTIC_CARTESIAN 1
273 /** 295
274 * \def SDL_HAPTIC_SPHERICAL 296 /**
275 * 297 * \brief Uses spherical coordinates for the direction.
276 * \brief Uses spherical coordinates for the direction. 298 *
277 * 299 * \sa SDL_HapticDirection
278 * \sa SDL_HapticDirection
279 */ 300 */
280 #define SDL_HAPTIC_SPHERICAL 2 301 #define SDL_HAPTIC_SPHERICAL 2
281 302
303 /*@}*//*Direction encodings*/
304
305 /*@}*//*Haptic features*/
282 306
283 /* 307 /*
284 * Misc defines. 308 * Misc defines.
285 */ 309 */
286 /** 310
287 * \def SDL_HAPTIC_INFINITY 311 /**
288 *
289 * \brief Used to play a device an infinite number of times. 312 * \brief Used to play a device an infinite number of times.
290 * 313 *
291 * \sa SDL_HapticRunEffect 314 * \sa SDL_HapticRunEffect
292 */ 315 */
293 #define SDL_HAPTIC_INFINITY 4294967295U 316 #define SDL_HAPTIC_INFINITY 4294967295U
294 317
295 318
296 /** 319 /**
297 * \struct SDL_HapticDirection 320 * \brief Structure that represents a haptic direction.
298 * 321 *
299 * \brief Structure that represents a haptic direction. 322 * Directions can be specified by:
300 * 323 * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
301 * Directions can be specified by: 324 * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
302 * - SDL_HAPTIC_POLAR : Specified by polar coordinates. 325 * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
303 * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. 326 *
304 * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. 327 * Cardinal directions of the haptic device are relative to the positioning
305 *
306 * Cardinal directions of the haptic device are relative to the positioning
307 * of the device. North is considered to be away from the user. 328 * of the device. North is considered to be away from the user.
308 * 329 *
309 * The following diagram represents the cardinal directions: 330 * The following diagram represents the cardinal directions:
310 * \code 331 * \verbatim
311 * .--. 332 .--.
312 * |__| .-------. 333 |__| .-------.
313 * |=.| |.-----.| 334 |=.| |.-----.|
314 * |--| || || 335 |--| || ||
315 * | | |'-----'| 336 | | |'-----'|
316 * |__|~')_____(' 337 |__|~')_____('
317 * [ COMPUTER ] 338 [ COMPUTER ]
318 * 339
319 * 340
320 * North (0,-1) 341 North (0,-1)
321 * ^ 342 ^
322 * | 343 |
323 * | 344 |
324 * (1,0) West <----[ HAPTIC ]----> East (-1,0) 345 (1,0) West <----[ HAPTIC ]----> East (-1,0)
325 * | 346 |
326 * | 347 |
327 * v 348 v
328 * South (0,1) 349 South (0,1)
329 * 350
330 * 351
331 * [ USER ] 352 [ USER ]
332 * \|||/ 353 \|||/
333 * (o o) 354 (o o)
334 * ---ooO-(_)-Ooo--- 355 ---ooO-(_)-Ooo---
335 * \endcode 356 \endverbatim
336 * 357 *
337 * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a 358 * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
338 * degree starting north and turning clockwise. SDL_HAPTIC_POLAR only uses 359 * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
339 * the first dir parameter. The cardinal directions would be: 360 * the first \c dir parameter. The cardinal directions would be:
340 * - North: 0 (0 degrees) 361 * - North: 0 (0 degrees)
341 * - East: 9000 (90 degrees) 362 * - East: 9000 (90 degrees)
342 * - South: 18000 (180 degrees) 363 * - South: 18000 (180 degrees)
343 * - West: 27000 (270 degrees) 364 * - West: 27000 (270 degrees)
344 * 365 *
345 * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions 366 * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
346 * (X axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses 367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
347 * the first three dir parameters. The cardinal directions would be: 368 * the first three \c dir parameters. The cardinal directions would be:
348 * - North: 0,-1, 0 369 * - North: 0,-1, 0
349 * - East: -1, 0, 0 370 * - East: -1, 0, 0
350 * - South: 0, 1, 0 371 * - South: 0, 1, 0
351 * - West: 1, 0, 0 372 * - West: 1, 0, 0
373 *
352 * The Z axis represents the height of the effect if supported, otherwise 374 * The Z axis represents the height of the effect if supported, otherwise
353 * it's unused. In cartesian encoding (1,2) would be the same as (2,4), you 375 * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
354 * can use any multiple you want, only the direction matters. 376 * can use any multiple you want, only the direction matters.
355 * 377 *
356 * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. 378 * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
357 * The first two dir parameters are used. The dir parameters are as follows 379 * The first two \c dir parameters are used. The \c dir parameters are as
358 * (all values are in hundredths of degrees): 380 * follows (all values are in hundredths of degrees):
359 * 1) Degrees from (1, 0) rotated towards (0, 1). 381 * - Degrees from (1, 0) rotated towards (0, 1).
360 * 2) Degrees towards (0, 0, 1) (device needs at least 3 axes). 382 * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
361 * 383 *
362 * 384 *
363 * Example of force coming from the south with all encodings (force coming 385 * Example of force coming from the south with all encodings (force coming
364 * from the south means the user will have to pull the stick to counteract): 386 * from the south means the user will have to pull the stick to counteract):
365 * \code 387 * \code
366 * SDL_HapticDirection direction; 388 * SDL_HapticDirection direction;
367 * 389 *
368 * // Cartesian directions 390 * // Cartesian directions
369 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. 391 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
370 * direction.dir[0] = 0; // X position 392 * direction.dir[0] = 0; // X position
371 * direction.dir[1] = 1; // Y position 393 * direction.dir[1] = 1; // Y position
372 * // Assuming the device has 2 axes, we don't need to specify third parameter. 394 * // Assuming the device has 2 axes, we don't need to specify third parameter.
373 * 395 *
374 * // Polar directions 396 * // Polar directions
375 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. 397 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
376 * direction.dir[0] = 18000; // Polar only uses first parameter 398 * direction.dir[0] = 18000; // Polar only uses first parameter
377 * 399 *
378 * // Spherical coordinates 400 * // Spherical coordinates
379 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding 401 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
380 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. 402 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
381 * \endcode 403 * \endcode
382 * 404 *
383 * \sa SDL_HAPTIC_POLAR 405 * \sa SDL_HAPTIC_POLAR
384 * \sa SDL_HAPTIC_CARTESIAN 406 * \sa SDL_HAPTIC_CARTESIAN
385 * \sa SDL_HAPTIC_SPHERICAL 407 * \sa SDL_HAPTIC_SPHERICAL
386 * \sa SDL_HapticEffect 408 * \sa SDL_HapticEffect
387 * \sa SDL_HapticNumAxes 409 * \sa SDL_HapticNumAxes
388 */ 410 */
389 typedef struct SDL_HapticDirection 411 typedef struct SDL_HapticDirection
390 { 412 {
391 Uint8 type; /**< The type of encoding. */ 413 Uint8 type; /**< The type of encoding. */
392 Uint16 dir[3]; /**< The encoded direction. */ 414 Uint16 dir[3]; /**< The encoded direction. */
393 } SDL_HapticDirection; 415 } SDL_HapticDirection;
394 416
395 417
396 /** 418 /**
397 * \struct SDL_HapticConstant 419 * \brief A structure containing a template for a Constant effect.
398 * 420 *
399 * \brief A structure containing a template for a Constant effect. 421 * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
400 * 422 *
401 * The struct is exclusive to the SDL_HAPTIC_CONSTANT effect. 423 * A constant effect applies a constant force in the specified direction
402 *
403 * A constant effect applies a constant force in the specified direction
404 * to the joystick. 424 * to the joystick.
405 * 425 *
406 * \sa SDL_HAPTIC_CONSTANT 426 * \sa SDL_HAPTIC_CONSTANT
407 * \sa SDL_HapticEffect 427 * \sa SDL_HapticEffect
408 */ 428 */
409 typedef struct SDL_HapticConstant 429 typedef struct SDL_HapticConstant
410 { 430 {
411 /* Header */ 431 /* Header */
412 Uint16 type; /**< SDL_HAPTIC_CONSTANT */ 432 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
413 SDL_HapticDirection direction; /**< Direction of the effect. */ 433 SDL_HapticDirection direction; /**< Direction of the effect. */
414 434
415 /* Replay */ 435 /* Replay */
416 Uint32 length; /**< Duration of the effect. */ 436 Uint32 length; /**< Duration of the effect. */
417 Uint16 delay; /**< Delay before starting the effect. */ 437 Uint16 delay; /**< Delay before starting the effect. */
427 Uint16 attack_length; /**< Duration of the attack. */ 447 Uint16 attack_length; /**< Duration of the attack. */
428 Uint16 attack_level; /**< Level at the start of the attack. */ 448 Uint16 attack_level; /**< Level at the start of the attack. */
429 Uint16 fade_length; /**< Duration of the fade. */ 449 Uint16 fade_length; /**< Duration of the fade. */
430 Uint16 fade_level; /**< Level at the end of the fade. */ 450 Uint16 fade_level; /**< Level at the end of the fade. */
431 } SDL_HapticConstant; 451 } SDL_HapticConstant;
432 /** 452
433 * \struct SDL_HapticPeriodic 453 /**
434 * 454 * \brief A structure containing a template for a Periodic effect.
435 * \brief A structure containing a template for a Periodic effect. 455 *
436 * 456 * The struct handles the following effects:
437 * The struct handles the following effects: 457 * - ::SDL_HAPTIC_SINE
438 * - SDL_HAPTIC_SINE 458 * - ::SDL_HAPTIC_SQUARE
439 * - SDL_HAPTIC_SQUARE 459 * - ::SDL_HAPTIC_TRIANGLE
440 * - SDL_HAPTIC_TRIANGLE 460 * - ::SDL_HAPTIC_SAWTOOTHUP
441 * - SDL_HAPTIC_SAWTOOTHUP 461 * - ::SDL_HAPTIC_SAWTOOTHDOWN
442 * - SDL_HAPTIC_SAWTOOTHDOWN 462 *
443 * 463 * A periodic effect consists in a wave-shaped effect that repeats itself
444 * A periodic effect consists in a wave-shaped effect that repeats itself
445 * over time. The type determines the shape of the wave and the parameters 464 * over time. The type determines the shape of the wave and the parameters
446 * determine the dimensions of the wave. 465 * determine the dimensions of the wave.
447 * 466 *
448 * Phase is given by hundredth of a cyle meaning that giving the phase a value 467 * Phase is given by hundredth of a cyle meaning that giving the phase a value
449 * of 9000 will displace it 25% of it's period. Here are sample values: 468 * of 9000 will displace it 25% of it's period. Here are sample values:
450 * - 0: No phase displacement. 469 * - 0: No phase displacement.
451 * - 9000: Displaced 25% of it's period. 470 * - 9000: Displaced 25% of it's period.
452 * - 18000: Displaced 50% of it's period. 471 * - 18000: Displaced 50% of it's period.
453 * - 27000: Displaced 75% of it's period. 472 * - 27000: Displaced 75% of it's period.
454 * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered. 473 * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered.
455 * 474 *
456 * Examples: 475 * Examples:
457 * \code 476 * \verbatim
458 * SDL_HAPTIC_SINE 477 SDL_HAPTIC_SINE
459 * __ __ __ __ 478 __ __ __ __
460 * / \ / \ / \ / 479 / \ / \ / \ /
461 * / \__/ \__/ \__/ 480 / \__/ \__/ \__/
462 * 481
463 * SDL_HAPTIC_SQUARE 482 SDL_HAPTIC_SQUARE
464 * __ __ __ __ __ 483 __ __ __ __ __
465 * | | | | | | | | | | 484 | | | | | | | | | |
466 * | |__| |__| |__| |__| | 485 | |__| |__| |__| |__| |
467 * 486
468 * SDL_HAPTIC_TRIANGLE 487 SDL_HAPTIC_TRIANGLE
469 * /\ /\ /\ /\ /\ 488 /\ /\ /\ /\ /\
470 * / \ / \ / \ / \ / 489 / \ / \ / \ / \ /
471 * / \/ \/ \/ \/ 490 / \/ \/ \/ \/
472 * 491
473 * SDL_HAPTIC_SAWTOOTHUP 492 SDL_HAPTIC_SAWTOOTHUP
474 * /| /| /| /| /| /| /| 493 /| /| /| /| /| /| /|
475 * / | / | / | / | / | / | / | 494 / | / | / | / | / | / | / |
476 * / |/ |/ |/ |/ |/ |/ | 495 / |/ |/ |/ |/ |/ |/ |
477 * 496
478 * SDL_HAPTIC_SAWTOOTHDOWN 497 SDL_HAPTIC_SAWTOOTHDOWN
479 * \ |\ |\ |\ |\ |\ |\ | 498 \ |\ |\ |\ |\ |\ |\ |
480 * \ | \ | \ | \ | \ | \ | \ | 499 \ | \ | \ | \ | \ | \ | \ |
481 * \| \| \| \| \| \| \| 500 \| \| \| \| \| \| \|
482 * \endcode 501 \endverbatim
483 * 502 *
484 * \sa SDL_HAPTIC_SINE 503 * \sa SDL_HAPTIC_SINE
485 * \sa SDL_HAPTIC_SQUARE 504 * \sa SDL_HAPTIC_SQUARE
486 * \sa SDL_HAPTIC_TRIANGLE 505 * \sa SDL_HAPTIC_TRIANGLE
487 * \sa SDL_HAPTIC_SAWTOOTHUP 506 * \sa SDL_HAPTIC_SAWTOOTHUP
488 * \sa SDL_HAPTIC_SAWTOOTHDOWN 507 * \sa SDL_HAPTIC_SAWTOOTHDOWN
489 * \sa SDL_HapticEffect 508 * \sa SDL_HapticEffect
490 */ 509 */
491 typedef struct SDL_HapticPeriodic 510 typedef struct SDL_HapticPeriodic
492 { 511 {
493 /* Header */ 512 /* Header */
494 Uint16 type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE, 513 Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE,
495 SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or 514 ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
496 SDL_HAPTIC_SAWTOOTHDOWN */ 515 ::SDL_HAPTIC_SAWTOOTHDOWN */
497 SDL_HapticDirection direction; /**< Direction of the effect. */ 516 SDL_HapticDirection direction; /**< Direction of the effect. */
498 517
499 /* Replay */ 518 /* Replay */
500 Uint32 length; /**< Duration of the effect. */ 519 Uint32 length; /**< Duration of the effect. */
501 Uint16 delay; /**< Delay before starting the effect. */ 520 Uint16 delay; /**< Delay before starting the effect. */
514 Uint16 attack_length; /**< Duration of the attack. */ 533 Uint16 attack_length; /**< Duration of the attack. */
515 Uint16 attack_level; /**< Level at the start of the attack. */ 534 Uint16 attack_level; /**< Level at the start of the attack. */
516 Uint16 fade_length; /**< Duration of the fade. */ 535 Uint16 fade_length; /**< Duration of the fade. */
517 Uint16 fade_level; /**< Level at the end of the fade. */ 536 Uint16 fade_level; /**< Level at the end of the fade. */
518 } SDL_HapticPeriodic; 537 } SDL_HapticPeriodic;
519 /** 538
520 * \struct SDL_HapticCondition 539 /**
521 * 540 * \brief A structure containing a template for a Condition effect.
522 * \brief A structure containing a template for a Condition effect. 541 *
523 * 542 * The struct handles the following effects:
524 * The struct handles the following effects: 543 * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
525 * - SDL_HAPTIC_SPRING: Effect based on axes position. 544 * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
526 * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. 545 * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
527 * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. 546 * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
528 * - SDL_HAPTIC_FRICTION: Effect based on axes movement. 547 *
529 * 548 * Direction is handled by condition internals instead of a direction member.
530 * Direction is handled by condition internals instead of a direction member.
531 * The condition effect specific members have three parameters. The first 549 * The condition effect specific members have three parameters. The first
532 * refers to the X axis, the second refers to the Y axis and the third 550 * refers to the X axis, the second refers to the Y axis and the third
533 * refers to the Z axis. The right terms refer to the positive side of the 551 * refers to the Z axis. The right terms refer to the positive side of the
534 * axis and the left terms refer to the negative side of the axis. Please 552 * axis and the left terms refer to the negative side of the axis. Please
535 * refer to the SDL_HapticDirection diagram for which side is positive and 553 * refer to the ::SDL_HapticDirection diagram for which side is positive and
536 * which is negative. 554 * which is negative.
537 * 555 *
538 * \sa SDL_HapticDirection 556 * \sa SDL_HapticDirection
539 * \sa SDL_HAPTIC_SPRING 557 * \sa SDL_HAPTIC_SPRING
540 * \sa SDL_HAPTIC_DAMPER 558 * \sa SDL_HAPTIC_DAMPER
541 * \sa SDL_HAPTIC_INERTIA 559 * \sa SDL_HAPTIC_INERTIA
542 * \sa SDL_HAPTIC_FRICTION 560 * \sa SDL_HAPTIC_FRICTION
543 * \sa SDL_HapticEffect 561 * \sa SDL_HapticEffect
544 */ 562 */
545 typedef struct SDL_HapticCondition 563 typedef struct SDL_HapticCondition
546 { 564 {
547 /* Header */ 565 /* Header */
548 Uint16 type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, 566 Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
549 SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ 567 ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
550 SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ 568 SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
551 569
552 /* Replay */ 570 /* Replay */
553 Uint32 length; /**< Duration of the effect. */ 571 Uint32 length; /**< Duration of the effect. */
554 Uint16 delay; /**< Delay before starting the effect. */ 572 Uint16 delay; /**< Delay before starting the effect. */
563 Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ 581 Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
564 Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ 582 Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
565 Uint16 deadband[3]; /**< Size of the dead zone. */ 583 Uint16 deadband[3]; /**< Size of the dead zone. */
566 Sint16 center[3]; /**< Position of the dead zone. */ 584 Sint16 center[3]; /**< Position of the dead zone. */
567 } SDL_HapticCondition; 585 } SDL_HapticCondition;
568 /** 586
569 * \struct SDL_HapticRamp 587 /**
570 * 588 * \brief A structure containing a template for a Ramp effect.
571 * \brief A structure containing a template for a Ramp effect. 589 *
572 * 590 * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
573 * This struct is exclusively for the SDL_HAPTIC_RAMP effect. 591 *
574 * 592 * The ramp effect starts at start strength and ends at end strength.
575 * The ramp effect starts at start strength and ends at end strength.
576 * It augments in linear fashion. If you use attack and fade with a ramp 593 * It augments in linear fashion. If you use attack and fade with a ramp
577 * they effects get added to the ramp effect making the effect become 594 * they effects get added to the ramp effect making the effect become
578 * quadratic instead of linear. 595 * quadratic instead of linear.
579 * 596 *
580 * \sa SDL_HAPTIC_RAMP 597 * \sa SDL_HAPTIC_RAMP
581 * \sa SDL_HapticEffect 598 * \sa SDL_HapticEffect
582 */ 599 */
583 typedef struct SDL_HapticRamp 600 typedef struct SDL_HapticRamp
584 { 601 {
585 /* Header */ 602 /* Header */
586 Uint16 type; /**< SDL_HAPTIC_RAMP */ 603 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
587 SDL_HapticDirection direction; /**< Direction of the effect. */ 604 SDL_HapticDirection direction; /**< Direction of the effect. */
588 605
589 /* Replay */ 606 /* Replay */
590 Uint32 length; /**< Duration of the effect. */ 607 Uint32 length; /**< Duration of the effect. */
591 Uint16 delay; /**< Delay before starting the effect. */ 608 Uint16 delay; /**< Delay before starting the effect. */
602 Uint16 attack_length; /**< Duration of the attack. */ 619 Uint16 attack_length; /**< Duration of the attack. */
603 Uint16 attack_level; /**< Level at the start of the attack. */ 620 Uint16 attack_level; /**< Level at the start of the attack. */
604 Uint16 fade_length; /**< Duration of the fade. */ 621 Uint16 fade_length; /**< Duration of the fade. */
605 Uint16 fade_level; /**< Level at the end of the fade. */ 622 Uint16 fade_level; /**< Level at the end of the fade. */
606 } SDL_HapticRamp; 623 } SDL_HapticRamp;
607 /** 624
608 * \struct SDL_HapticCustom 625 /**
609 * 626 * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
610 * \brief A structure containing a template for the SDL_HAPTIC_CUSTOM effect. 627 *
611 * 628 * A custom force feedback effect is much like a periodic effect, where the
612 * A custom force feedback effect is much like a periodic effect, where the
613 * application can define it's exact shape. You will have to allocate the 629 * application can define it's exact shape. You will have to allocate the
614 * data yourself. Data should consist of channels * samples Uint16 samples. 630 * data yourself. Data should consist of channels * samples Uint16 samples.
615 * 631 *
616 * If channels is one, the effect is rotated using the defined direction. 632 * If channels is one, the effect is rotated using the defined direction.
617 * Otherwise it uses the samples in data for the different axes. 633 * Otherwise it uses the samples in data for the different axes.
618 * 634 *
619 * \sa SDL_HAPTIC_CUSTOM 635 * \sa SDL_HAPTIC_CUSTOM
620 * \sa SDL_HapticEffect 636 * \sa SDL_HapticEffect
621 */ 637 */
622 typedef struct SDL_HapticCustom 638 typedef struct SDL_HapticCustom
623 { 639 {
624 /* Header */ 640 /* Header */
625 Uint16 type; /**< SDL_HAPTIC_CUSTOM */ 641 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
626 SDL_HapticDirection direction; /**< Direction of the effect. */ 642 SDL_HapticDirection direction; /**< Direction of the effect. */
627 643
628 /* Replay */ 644 /* Replay */
629 Uint32 length; /**< Duration of the effect. */ 645 Uint32 length; /**< Duration of the effect. */
630 Uint16 delay; /**< Delay before starting the effect. */ 646 Uint16 delay; /**< Delay before starting the effect. */
643 Uint16 attack_length; /**< Duration of the attack. */ 659 Uint16 attack_length; /**< Duration of the attack. */
644 Uint16 attack_level; /**< Level at the start of the attack. */ 660 Uint16 attack_level; /**< Level at the start of the attack. */
645 Uint16 fade_length; /**< Duration of the fade. */ 661 Uint16 fade_length; /**< Duration of the fade. */
646 Uint16 fade_level; /**< Level at the end of the fade. */ 662 Uint16 fade_level; /**< Level at the end of the fade. */
647 } SDL_HapticCustom; 663 } SDL_HapticCustom;
648 /** 664
649 * \union SDL_HapticEffect 665 /**
650 * 666 * \brief The generic template for any haptic effect.
651 * \brief The generic template for any haptic effect. 667 *
652 * 668 * All values max at 32767 (0x7FFF). Signed values also can be negative.
653 * All values max at 32767 (0x7FFF). Signed values also can be negative.
654 * Time values unless specified otherwise are in milliseconds. 669 * Time values unless specified otherwise are in milliseconds.
655 * 670 *
656 * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. 671 * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
657 * Neither delay, interval, attack_length nor fade_length support 672 * value. Neither delay, interval, attack_length nor fade_length support
658 * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. 673 * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
659 * 674 *
660 * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of 675 * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
661 * SDL_HAPTIC_INFINITY. 676 * ::SDL_HAPTIC_INFINITY.
662 * 677 *
663 * Button triggers may not be supported on all devices, it is advised to not 678 * Button triggers may not be supported on all devices, it is advised to not
664 * use them if possible. Buttons start at index 1 instead of index 0 like 679 * use them if possible. Buttons start at index 1 instead of index 0 like
665 * they joystick. 680 * they joystick.
666 * 681 *
667 * If both attack_length and fade_level are 0, the envelope is not used, 682 * If both attack_length and fade_level are 0, the envelope is not used,
668 * otherwise both values are used. 683 * otherwise both values are used.
669 * 684 *
670 * Common parts: 685 * Common parts:
671 * \code 686 * \code
672 * // Replay - All effects have this 687 * // Replay - All effects have this
673 * Uint32 length; // Duration of effect (ms). 688 * Uint32 length; // Duration of effect (ms).
674 * Uint16 delay; // Delay before starting effect. 689 * Uint16 delay; // Delay before starting effect.
675 * 690 *
676 * // Trigger - All effects have this 691 * // Trigger - All effects have this
677 * Uint16 button; // Button that triggers effect. 692 * Uint16 button; // Button that triggers effect.
678 * Uint16 interval; // How soon before effect can be triggered again. 693 * Uint16 interval; // How soon before effect can be triggered again.
679 * 694 *
680 * // Envelope - All effects except condition effects have this 695 * // Envelope - All effects except condition effects have this
681 * Uint16 attack_length; // Duration of the attack (ms). 696 * Uint16 attack_length; // Duration of the attack (ms).
682 * Uint16 attack_level; // Level at the start of the attack. 697 * Uint16 attack_level; // Level at the start of the attack.
683 * Uint16 fade_length; // Duration of the fade out (ms). 698 * Uint16 fade_length; // Duration of the fade out (ms).
684 * Uint16 fade_level; // Level at the end of the fade. 699 * Uint16 fade_level; // Level at the end of the fade.
685 * \endcode 700 * \endcode
686 * 701 *
687 * 702 *
688 * Here we have an example of a constant effect evolution in time: 703 * Here we have an example of a constant effect evolution in time:
689 * 704 * \verbatim
690 * \code 705 Strength
691 * Strength 706 ^
692 * ^ 707 |
693 * | 708 | effect level --> _________________
694 * | effect level --> _________________ 709 | / \
695 * | / \ 710 | / \
696 * | / \ 711 | / \
697 * | / \ 712 | / \
698 * | / \ 713 | attack_level --> | \
699 * | attack_level --> | \ 714 | | | <--- fade_level
700 * | | | <--- fade_level 715 |
701 * | 716 +--------------------------------------------------> Time
702 * +--------------------------------------------------> Time 717 [--] [---]
703 * [--] [---] 718 attack_length fade_length
704 * attack_length fade_length 719
705 * 720 [------------------][-----------------------]
706 * [------------------][-----------------------] 721 delay length
707 * delay length 722 \endverbatim
708 * \endcode 723 *
709 * 724 * Note either the attack_level or the fade_level may be above the actual
710 * Note either the attack_level or the fade_level may be above the actual
711 * effect level. 725 * effect level.
712 * 726 *
713 * \sa SDL_HapticConstant 727 * \sa SDL_HapticConstant
714 * \sa SDL_HapticPeriodic 728 * \sa SDL_HapticPeriodic
715 * \sa SDL_HapticCondition 729 * \sa SDL_HapticCondition
716 * \sa SDL_HapticRamp 730 * \sa SDL_HapticRamp
717 * \sa SDL_HapticCustom 731 * \sa SDL_HapticCustom
718 */ 732 */
719 typedef union SDL_HapticEffect 733 typedef union SDL_HapticEffect
720 { 734 {
721 /* Common for all force feedback effects */ 735 /* Common for all force feedback effects */
722 Uint16 type; /**< Effect type. */ 736 Uint16 type; /**< Effect type. */
728 } SDL_HapticEffect; 742 } SDL_HapticEffect;
729 743
730 744
731 /* Function prototypes */ 745 /* Function prototypes */
732 /** 746 /**
733 * \fn int SDL_NumHaptics(void) 747 * \brief Count the number of joysticks attached to the system.
734 * 748 *
735 * \brief Count the number of joysticks attached to the system. 749 * \return Number of haptic devices detected on the system.
736 *
737 * \return Number of haptic devices detected on the system.
738 */ 750 */
739 extern DECLSPEC int SDLCALL SDL_NumHaptics(void); 751 extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
740 752
741 /** 753 /**
742 * \fn const char * SDL_HapticName(int device_index) 754 * \brief Get the implementation dependent name of a Haptic device.
743 * 755 *
744 * \brief Get the implementation dependent name of a Haptic device. 756 * This can be called before any joysticks are opened.
745 * This can be called before any joysticks are opened. 757 * If no name can be found, this function returns NULL.
746 * If no name can be found, this function returns NULL. 758 *
747 * 759 * \param device_index Index of the device to get it's name.
748 * \param device_index Index of the device to get it's name. 760 * \return Name of the device or NULL on error.
749 * \return Name of the device or NULL on error. 761 *
750 * 762 * \sa SDL_NumHaptics
751 * \sa SDL_NumHaptics
752 */ 763 */
753 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); 764 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
754 765
755 /** 766 /**
756 * \fn SDL_Haptic * SDL_HapticOpen(int device_index) 767 * \brief Opens a Haptic device for usage.
757 * 768 *
758 * \brief Opens a Haptic device for usage - the index passed as an 769 * The index passed as an argument refers to the N'th Haptic device on this
759 * argument refers to the N'th Haptic device on this system. 770 * system.
760 * 771 *
761 * When opening a haptic device, it's gain will be set to maximum and 772 * When opening a haptic device, it's gain will be set to maximum and
762 * autocenter will be disabled. To modify these values use 773 * autocenter will be disabled. To modify these values use
763 * SDL_HapticSetGain and SDL_HapticSetAutocenter 774 * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
764 * 775 *
765 * \param device_index Index of the device to open. 776 * \param device_index Index of the device to open.
766 * \return Device identifier or NULL on error. 777 * \return Device identifier or NULL on error.
767 * 778 *
768 * \sa SDL_HapticIndex 779 * \sa SDL_HapticIndex
769 * \sa SDL_HapticOpenFromMouse 780 * \sa SDL_HapticOpenFromMouse
770 * \sa SDL_HapticOpenFromJoystick 781 * \sa SDL_HapticOpenFromJoystick
771 * \sa SDL_HapticClose 782 * \sa SDL_HapticClose
772 * \sa SDL_HapticSetGain 783 * \sa SDL_HapticSetGain
773 * \sa SDL_HapticSetAutocenter 784 * \sa SDL_HapticSetAutocenter
774 * \sa SDL_HapticPause 785 * \sa SDL_HapticPause
775 * \sa SDL_HapticStopAll 786 * \sa SDL_HapticStopAll
776 */ 787 */
777 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); 788 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
778 789
779 /** 790 /**
780 * \fn int SDL_HapticOpened(int device_index) 791 * \brief Checks if the haptic device at index has been opened.
781 * 792 *
782 * \brief Checks if the haptic device at index has been opened. 793 * \param device_index Index to check to see if it has been opened.
783 * 794 * \return 1 if it has been opened or 0 if it hasn't.
784 * \param device_index Index to check to see if it has been opened. 795 *
785 * \return 1 if it has been opened or 0 if it hasn't. 796 * \sa SDL_HapticOpen
786 * 797 * \sa SDL_HapticIndex
787 * \sa SDL_HapticOpen
788 * \sa SDL_HapticIndex
789 */ 798 */
790 extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); 799 extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
791 800
792 /** 801 /**
793 * \fn int SDL_HapticIndex(SDL_Haptic * haptic) 802 * \brief Gets the index of a haptic device.
794 * 803 *
795 * \brief Gets the index of a haptic device. 804 * \param haptic Haptic device to get the index of.
796 * 805 * \return The index of the haptic device or -1 on error.
797 * \param haptic Haptic device to get the index of. 806 *
798 * \return The index of the haptic device or -1 on error. 807 * \sa SDL_HapticOpen
799 * 808 * \sa SDL_HapticOpened
800 * \sa SDL_HapticOpen
801 * \sa SDL_HapticOpened
802 */ 809 */
803 extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); 810 extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
804 811
805 /** 812 /**
806 * \fn int SDL_MouseIsHaptic(void) 813 * \brief Gets whether or not the current mouse has haptic capabilities.
807 * 814 *
808 * \brief Gets whether or not the current mouse has haptic capabilities. 815 * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
809 * 816 *
810 * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. 817 * \sa SDL_HapticOpenFromMouse
811 *
812 * \sa SDL_HapticOpenFromMouse
813 */ 818 */
814 extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); 819 extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
815 820
816 /** 821 /**
817 * \fn SDL_Haptic * SDL_HapticOpenFromMouse(void) 822 * \brief Tries to open a haptic device from the current mouse.
818 * 823 *
819 * \brief Tries to open a haptic device from the current mouse. 824 * \return The haptic device identifier or NULL on error.
820 * 825 *
821 * \return The haptic device identifier or NULL on error. 826 * \sa SDL_MouseIsHaptic
822 * 827 * \sa SDL_HapticOpen
823 * \sa SDL_MouseIsHaptic
824 * \sa SDL_HapticOpen
825 */ 828 */
826 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); 829 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
827 830
828 /** 831 /**
829 * \fn int SDL_JoystickIsHaptic(SDL_Joystick * joystick) 832 * \brief Checks to see if a joystick has haptic features.
830 * 833 *
831 * \brief Checks to see if a joystick has haptic features. 834 * \param joystick Joystick to test for haptic capabilities.
832 * 835 * \return 1 if the joystick is haptic, 0 if it isn't
833 * \param joystick Joystick to test for haptic capabilities. 836 * or -1 if an error ocurred.
834 * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't 837 *
835 * or -1 if an error ocurred. 838 * \sa SDL_HapticOpenFromJoystick
836 *
837 * \sa SDL_HapticOpenFromJoystick
838 */ 839 */
839 extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); 840 extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
840 841
841 /** 842 /**
842 * \fn SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick) 843 * \brief Opens a Haptic device for usage from a Joystick device.
843 * 844 *
844 * \brief Opens a Haptic device for usage from a Joystick device. Still has 845 * You must still close the haptic device seperately. It will not be closed
845 * to be closed seperately to the joystick. 846 * with the joystick.
846 * 847 *
847 * When opening from a joystick you should first close the haptic device before 848 * When opening from a joystick you should first close the haptic device before
848 * closing the joystick device. If not, on some implementations the haptic 849 * closing the joystick device. If not, on some implementations the haptic
849 * device will also get unallocated and you'll be unable to use force feedback 850 * device will also get unallocated and you'll be unable to use force feedback
850 * on that device. 851 * on that device.
851 * 852 *
852 * \param joystick Joystick to create a haptic device from. 853 * \param joystick Joystick to create a haptic device from.
853 * \return A valid haptic device identifier on success or NULL on error. 854 * \return A valid haptic device identifier on success or NULL on error.
854 * 855 *
855 * \sa SDL_HapticOpen 856 * \sa SDL_HapticOpen
856 * \sa SDL_HapticClose 857 * \sa SDL_HapticClose
857 */ 858 */
858 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * 859 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
859 joystick); 860 joystick);
860 861
861 /** 862 /**
862 * \fn void SDL_HapticClose(SDL_Haptic * haptic) 863 * \brief Closes a Haptic device previously opened with SDL_HapticOpen().
863 * 864 *
864 * \brief Closes a Haptic device previously opened with SDL_HapticOpen. 865 * \param haptic Haptic device to close.
865 *
866 * \param haptic Haptic device to close.
867 */ 866 */
868 extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); 867 extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
869 868
870 /** 869 /**
871 * \fn int SDL_HapticNumEffects(SDL_Haptic * haptic) 870 * \brief Returns the number of effects a haptic device can store.
872 * 871 *
873 * \brief Returns the number of effects a haptic device can store. 872 * On some platforms this isn't fully supported, and therefore is an
874 *
875 * On some platforms this isn't fully supported, and therefore is an
876 * aproximation. Always check to see if your created effect was actually 873 * aproximation. Always check to see if your created effect was actually
877 * created and do not rely solely on HapticNumEffects. 874 * created and do not rely solely on SDL_HapticNumEffects().
878 * 875 *
879 * \param haptic The haptic device to query effect max. 876 * \param haptic The haptic device to query effect max.
880 * \return The number of effects the haptic device can store or 877 * \return The number of effects the haptic device can store or
881 * -1 on error. 878 * -1 on error.
882 * 879 *
883 * \sa SDL_HapticNumEffectsPlaying 880 * \sa SDL_HapticNumEffectsPlaying
884 * \sa SDL_HapticQuery 881 * \sa SDL_HapticQuery
885 */ 882 */
886 extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); 883 extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
887 884
888 /** 885 /**
889 * \fn int SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic) 886 * \brief Returns the number of effects a haptic device can play at the same
890 * 887 * time.
891 * \brief Returns the number of effects a haptic device can play at the same time. 888 *
892 * 889 * This is not supported on all platforms, but will always return a value.
893 * This is not supported on all platforms, but will always return a value. Added 890 * Added here for the sake of completness.
894 * here for the sake of completness. 891 *
895 * 892 * \param haptic The haptic device to query maximum playing effects.
896 * \param haptic The haptic device to query maximum playing effect.s 893 * \return The number of effects the haptic device can play at the same time
897 * \return The number of effects the haptic device can play at the same time 894 * or -1 on error.
898 * or -1 on error. 895 *
899 * 896 * \sa SDL_HapticNumEffects
900 * \sa SDL_HapticNumEffects 897 * \sa SDL_HapticQuery
901 * \sa SDL_HapticQuery
902 */ 898 */
903 extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); 899 extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
904 900
905 /** 901 /**
906 * \fn unsigned int SDL_HapticQuery(SDL_Haptic * haptic) 902 * \brief Gets the haptic devices supported features in bitwise matter.
907 * 903 *
908 * \brief Gets the haptic devices supported features in bitwise matter. 904 * Example:
909 * 905 * \code
910 * Example: 906 * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
911 * \code 907 * printf("We have constant haptic effect!");
912 * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) { 908 * }
913 * printf("We have constant haptic effect!"); 909 * \endcode
914 * } 910 *
915 * \endcode 911 * \param haptic The haptic device to query.
916 * 912 * \return Haptic features in bitwise manner (OR'd).
917 * 913 *
918 * \param haptic The haptic device to query. 914 * \sa SDL_HapticNumEffects
919 * \return Haptic features in bitwise manner (OR'd). 915 * \sa SDL_HapticEffectSupported
920 *
921 * \sa SDL_HapticNumEffects
922 * \sa SDL_HapticEffectSupported
923 */ 916 */
924 extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); 917 extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
925 918
926 919
927 /** 920 /**
928 * \fn int SDL_HapticNumAxes(SDL_Haptic * haptic) 921 * \brief Gets the number of haptic axes the device has.
929 * 922 *
930 * \brief Gets the number of haptic axes the device has. 923 * \sa SDL_HapticDirection
931 *
932 * \sa SDL_HapticDirection
933 */ 924 */
934 extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); 925 extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
935 926
936 /** 927 /**
937 * \fn int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect) 928 * \brief Checks to see if effect is supported by haptic.
938 * 929 *
939 * \brief Checks to see if effect is supported by haptic. 930 * \param haptic Haptic device to check on.
940 * 931 * \param effect Effect to check to see if it is supported.
941 * \param haptic Haptic device to check on. 932 * \return 1 if effect is supported, 0 if it isn't or -1 on error.
942 * \param effect Effect to check to see if it is supported. 933 *
943 * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or 934 * \sa SDL_HapticQuery
944 * -1 on error. 935 * \sa SDL_HapticNewEffect
945 *
946 * \sa SDL_HapticQuery
947 * \sa SDL_HapticNewEffect
948 */ 936 */
949 extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, 937 extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
950 SDL_HapticEffect * 938 SDL_HapticEffect *
951 effect); 939 effect);
952 940
953 /** 941 /**
954 * \fn int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) 942 * \brief Creates a new haptic effect on the device.
955 * 943 *
956 * \brief Creates a new haptic effect on the device. 944 * \param haptic Haptic device to create the effect on.
957 * 945 * \param effect Properties of the effect to create.
958 * \param haptic Haptic device to create the effect on. 946 * \return The id of the effect on success or -1 on error.
959 * \param effect Properties of the effect to create. 947 *
960 * \return The id of the effect on success or -1 on error. 948 * \sa SDL_HapticUpdateEffect
961 * 949 * \sa SDL_HapticRunEffect
962 * \sa SDL_HapticUpdateEffect 950 * \sa SDL_HapticDestroyEffect
963 * \sa SDL_HapticRunEffect
964 * \sa SDL_HapticDestroyEffect
965 */ 951 */
966 extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, 952 extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
967 SDL_HapticEffect * effect); 953 SDL_HapticEffect * effect);
968 954
969 /** 955 /**
970 * \fn int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data) 956 * \brief Updates the properties of an effect.
971 * 957 *
972 * \brief Updates the properties of an effect. 958 * Can be used dynamically, although behaviour when dynamically changing
973 * 959 * direction may be strange. Specifically the effect may reupload itself
974 * Can be used dynamically, although behaviour when dynamically changing 960 * and start playing from the start. You cannot change the type either when
975 * direction may be strange. Specifically the effect may reupload itself 961 * running SDL_HapticUpdateEffect().
976 * and start playing from the start. You cannot change the type either when 962 *
977 * running UpdateEffect. 963 * \param haptic Haptic device that has the effect.
978 * 964 * \param effect Effect to update.
979 * \param haptic Haptic device that has the effect. 965 * \param data New effect properties to use.
980 * \param effect Effect to update. 966 * \return The id of the effect on success or -1 on error.
981 * \param data New effect properties to use. 967 *
982 * \return The id of the effect on success or -1 on error. 968 * \sa SDL_HapticNewEffect
983 * 969 * \sa SDL_HapticRunEffect
984 * \sa SDL_HapticNewEffect 970 * \sa SDL_HapticDestroyEffect
985 * \sa SDL_HapticRunEffect
986 * \sa SDL_HapticDestroyEffect
987 */ 971 */
988 extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, 972 extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
989 int effect, 973 int effect,
990 SDL_HapticEffect * data); 974 SDL_HapticEffect * data);
991 975
992 /** 976 /**
993 * \fn int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations) 977 * \brief Runs the haptic effect on it's assosciated haptic device.
994 * 978 *
995 * \brief Runs the haptic effect on it's assosciated haptic device. 979 * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
996 *
997 * If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over
998 * repeating the envelope (attack and fade) every time. If you only want the 980 * repeating the envelope (attack and fade) every time. If you only want the
999 * effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length 981 * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
1000 * parameter. 982 * parameter.
1001 * 983 *
1002 * \param haptic Haptic device to run the effect on. 984 * \param haptic Haptic device to run the effect on.
1003 * \param effect Identifier of the haptic effect to run. 985 * \param effect Identifier of the haptic effect to run.
1004 * \param iterations Number of iterations to run the effect. Use 986 * \param iterations Number of iterations to run the effect. Use
1005 * SDL_HAPTIC_INFINITY for infinity. 987 * ::SDL_HAPTIC_INFINITY for infinity.
1006 * \return 0 on success or -1 on error. 988 * \return 0 on success or -1 on error.
1007 * 989 *
1008 * \sa SDL_HapticStopEffect 990 * \sa SDL_HapticStopEffect
1009 * \sa SDL_HapticDestroyEffect 991 * \sa SDL_HapticDestroyEffect
1010 * \sa SDL_HapticGetEffectStatus 992 * \sa SDL_HapticGetEffectStatus
1011 */ 993 */
1012 extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, 994 extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
1013 int effect, 995 int effect,
1014 Uint32 iterations); 996 Uint32 iterations);
1015 997
1016 /** 998 /**
1017 * \fn int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect) 999 * \brief Stops the haptic effect on it's assosciated haptic device.
1018 * 1000 *
1019 * \brief Stops the haptic effect on it's assosciated haptic device. 1001 * \param haptic Haptic device to stop the effect on.
1020 * 1002 * \param effect Identifier of the effect to stop.
1021 * \param haptic Haptic device to stop the effect on. 1003 * \return 0 on success or -1 on error.
1022 * \param effect Identifier of the effect to stop. 1004 *
1023 * \return 0 on success or -1 on error. 1005 * \sa SDL_HapticRunEffect
1024 * 1006 * \sa SDL_HapticDestroyEffect
1025 * \sa SDL_HapticRunEffect
1026 * \sa SDL_HapticDestroyEffect
1027 */ 1007 */
1028 extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, 1008 extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
1029 int effect); 1009 int effect);
1030 1010
1031 /** 1011 /**
1032 * \fn void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) 1012 * \brief Destroys a haptic effect on the device.
1033 * 1013 *
1034 * \brief Destroys a haptic effect on the device. This will stop the effect 1014 * This will stop the effect if it's running. Effects are automatically
1035 * if it's running. Effects are automatically destroyed when the device is 1015 * destroyed when the device is closed.
1036 * closed. 1016 *
1037 * 1017 * \param haptic Device to destroy the effect on.
1038 * \param haptic Device to destroy the effect on. 1018 * \param effect Identifier of the effect to destroy.
1039 * \param effect Identifier of the effect to destroy. 1019 *
1040 * 1020 * \sa SDL_HapticNewEffect
1041 * \sa SDL_HapticNewEffect
1042 */ 1021 */
1043 extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, 1022 extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
1044 int effect); 1023 int effect);
1045 1024
1046 /** 1025 /**
1047 * \fn int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect) 1026 * \brief Gets the status of the current effect on the haptic device.
1048 * 1027 *
1049 * \brief Gets the status of the current effect on the haptic device. 1028 * Device must support the ::SDL_HAPTIC_STATUS feature.
1050 * 1029 *
1051 * Device must support the SDL_HAPTIC_STATUS feature. 1030 * \param haptic Haptic device to query the effect status on.
1052 * 1031 * \param effect Identifier of the effect to query it's status.
1053 * \param haptic Haptic device to query the effect status on. 1032 * \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing
1054 * \param effect Identifier of the effect to query it's status. 1033 * or -1 on error.
1055 * \return 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing 1034 *
1056 * or -1 on error. 1035 * \sa SDL_HapticRunEffect
1057 * 1036 * \sa SDL_HapticStopEffect
1058 * \sa SDL_HapticRunEffect
1059 * \sa SDL_HapticStopEffect
1060 */ 1037 */
1061 extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, 1038 extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
1062 int effect); 1039 int effect);
1063 1040
1064 /** 1041 /**
1065 * \fn int SDL_HapticSetGain(SDL_Haptic * haptic, int gain) 1042 * \brief Sets the global gain of the device.
1066 * 1043 *
1067 * \brief Sets the global gain of the device. Gain should be between 0 and 100. 1044 * Device must support the ::SDL_HAPTIC_GAIN feature.
1068 * 1045 *
1069 * Device must support the SDL_HAPTIC_GAIN feature. 1046 * The user may specify the maxmimum gain by setting the environment variable
1070 * 1047 * ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
1071 * The user may specify the maxmimum gain by setting the environment variable 1048 * SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the
1072 * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
1073 * SDL_HapticSetGain will scale linearly using SDL_HAPTIC_GAIN_MAX as the
1074 * maximum. 1049 * maximum.
1075 * 1050 *
1076 * \param haptic Haptic device to set the gain on. 1051 * \param haptic Haptic device to set the gain on.
1077 * \param gain Value to set the gain to, should be between 0 and 100. 1052 * \param gain Value to set the gain to, should be between 0 and 100.
1078 * \return 0 on success or -1 on error. 1053 * \return 0 on success or -1 on error.
1079 * 1054 *
1080 * \sa SDL_HapticQuery 1055 * \sa SDL_HapticQuery
1081 */ 1056 */
1082 extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); 1057 extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
1083 1058
1084 /** 1059 /**
1085 * \fn int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) 1060 * \brief Sets the global autocenter of the device.
1086 * 1061 *
1087 * \brief Sets the global autocenter of the device. Autocenter should be between 1062 * Autocenter should be between 0 and 100. Setting it to 0 will disable
1088 * 0 and 100. Setting it to 0 will disable autocentering. 1063 * autocentering.
1089 * 1064 *
1090 * Device must support the SDL_HAPTIC_AUTOCENTER feature. 1065 * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
1091 * 1066 *
1092 * \param haptic Haptic device to set autocentering on. 1067 * \param haptic Haptic device to set autocentering on.
1093 * \param autocenter Value to set autocenter to, 0 disables autocentering. 1068 * \param autocenter Value to set autocenter to, 0 disables autocentering.
1094 * \return 0 on success or -1 on error. 1069 * \return 0 on success or -1 on error.
1095 * 1070 *
1096 * \sa SDL_HapticQuery 1071 * \sa SDL_HapticQuery
1097 */ 1072 */
1098 extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, 1073 extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
1099 int autocenter); 1074 int autocenter);
1100 1075
1101 /** 1076 /**
1102 * \fn extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic) 1077 * \brief Pauses a haptic device.
1103 * 1078 *
1104 * \brief Pauses a haptic device. 1079 * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
1105 * 1080 * SDL_HapticUnpause() to resume playback.
1106 * Device must support the SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause 1081 *
1107 * to resume playback. 1082 * Do not modify the effects nor add new ones while the device is paused.
1108 *
1109 * Do not modify the effects nor add new ones while the device is paused.
1110 * That can cause all sorts of weird errors. 1083 * That can cause all sorts of weird errors.
1111 * 1084 *
1112 * \param haptic Haptic device to pause. 1085 * \param haptic Haptic device to pause.
1113 * \return 0 on success or -1 on error. 1086 * \return 0 on success or -1 on error.
1114 * 1087 *
1115 * \sa SDL_HapticUnpause 1088 * \sa SDL_HapticUnpause
1116 */ 1089 */
1117 extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); 1090 extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
1118 1091
1119 /** 1092 /**
1120 * \fn extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic) 1093 * \brief Unpauses a haptic device.
1121 * 1094 *
1122 * \brief Unpauses a haptic device. 1095 * Call to unpause after SDL_HapticPause().
1123 * 1096 *
1124 * Call to unpause after SDL_HapticPause. 1097 * \param haptic Haptic device to pause.
1125 * 1098 * \return 0 on success or -1 on error.
1126 * \param haptic Haptic device to pause. 1099 *
1127 * \return 0 on success or -1 on error. 1100 * \sa SDL_HapticPause
1128 *
1129 * \sa SDL_HapticPause
1130 */ 1101 */
1131 extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); 1102 extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
1132 1103
1133 /** 1104 /**
1134 * \fn extern DECSLPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic) 1105 * \brief Stops all the currently playing effects on a haptic device.
1135 * 1106 *
1136 * \brief Stops all the currently playing effects on a haptic device. 1107 * \param haptic Haptic device to stop.
1137 * 1108 * \return 0 on success or -1 on error.
1138 * \param haptic Haptic device to stop.
1139 * \return 0 on success or -1 on error.
1140 */ 1109 */
1141 extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); 1110 extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
1142 1111
1143 1112
1144 /* Ends C function definitions when using C++ */ 1113 /* Ends C function definitions when using C++ */