comparison include/SDL_video.h @ 3523:d38acda781ae

Made the window flag comments more consistent
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Dec 2009 05:13:17 +0000
parents fa1abe1ff8b8
children 59ff7a2beb57
comparison
equal deleted inserted replaced
3522:fa1abe1ff8b8 3523:d38acda781ae
100 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */ 100 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */
101 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ 101 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
102 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ 102 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
103 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */ 103 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */
104 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ 104 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */
105 SDL_WINDOW_MINIMIZED = 0x00000020, /**< minimized */ 105 SDL_WINDOW_MINIMIZED = 0x00000020, /**< window is minimized */
106 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */ 106 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< window is maximized */
107 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ 107 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
108 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ 108 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
109 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ 109 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
110 SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */ 110 SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
111 } SDL_WindowFlags; 111 } SDL_WindowFlags;