Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 3523:d38acda781ae
Made the window flag comments more consistent
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Dec 2009 05:13:17 +0000 |
parents | fa1abe1ff8b8 |
children | 59ff7a2beb57 |
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3522:fa1abe1ff8b8 | 3523:d38acda781ae |
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100 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */ | 100 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */ |
101 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ | 101 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
102 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ | 102 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
103 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */ | 103 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */ |
104 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ | 104 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ |
105 SDL_WINDOW_MINIMIZED = 0x00000020, /**< minimized */ | 105 SDL_WINDOW_MINIMIZED = 0x00000020, /**< window is minimized */ |
106 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */ | 106 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< window is maximized */ |
107 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ | 107 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
108 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ | 108 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
109 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ | 109 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
110 SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */ | 110 SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */ |
111 } SDL_WindowFlags; | 111 } SDL_WindowFlags; |