Mercurial > sdl-ios-xcode
comparison include/SDL_platform.h @ 2661:d38309be5178 gsoc2008_audio_resampling
The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author | Aaron Wishnick <schnarf@gmail.com> |
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date | Wed, 02 Jul 2008 08:04:50 +0000 |
parents | c9aa6bcb26f3 |
children | 73d04b25c118 e27bdcc80744 0f62c4ae1cd5 a1b03ba2fcd0 |
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2660:a55543cef395 | 2661:d38309be5178 |
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