Mercurial > sdl-ios-xcode
comparison include/SDL_main.h @ 1145:d31afac94eff
Patch from Martin Lange (mala-sdl at hotmail.com) to unregister SDL's win32
windowclass when shutting down the video subsystem...this allows you to
safely unload/reload the SDL shared library on Windows between
initializations.
Discussion is here:
http://www.devolution.com/pipermail/sdl/2005-February/067424.html
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 27 Sep 2005 09:00:42 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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1144:509295d5a023 | 1145:d31afac94eff |
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67 | 67 |
68 /* This should be called from your WinMain() function, if any */ | 68 /* This should be called from your WinMain() function, if any */ |
69 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); | 69 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
70 /* This can also be called, but is no longer necessary */ | 70 /* This can also be called, but is no longer necessary */ |
71 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); | 71 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
72 | 72 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */ |
73 extern DECLSPEC void SDLCALL SDL_UnregisterApp(); | |
73 #ifdef __cplusplus | 74 #ifdef __cplusplus |
74 } | 75 } |
75 #endif | 76 #endif |
76 #include "close_code.h" | 77 #include "close_code.h" |
77 #endif | 78 #endif |