Mercurial > sdl-ios-xcode
comparison include/SDL.h @ 294:d2d48e10f370
Added a new header file: SDL_loadso.h
It contains the following functions:
SDL_LoadObject(), SDL_LoadFunction(), SDL_UnloadObject()
The UNIX esd and arts audio code use these to dynamically load
their respective audio libraries.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 06 Mar 2002 05:20:11 +0000 |
parents | b8688cfdc232 |
children | fab1ddc4d7bf |
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293:585a7e1285ae | 294:d2d48e10f370 |
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32 | 32 |
33 #include "SDL_main.h" | 33 #include "SDL_main.h" |
34 #include "SDL_types.h" | 34 #include "SDL_types.h" |
35 #include "SDL_getenv.h" | 35 #include "SDL_getenv.h" |
36 #include "SDL_error.h" | 36 #include "SDL_error.h" |
37 #include "SDL_loadso.h" | |
37 #include "SDL_rwops.h" | 38 #include "SDL_rwops.h" |
38 #include "SDL_timer.h" | 39 #include "SDL_timer.h" |
39 #include "SDL_audio.h" | 40 #include "SDL_audio.h" |
40 #include "SDL_cdrom.h" | 41 #include "SDL_cdrom.h" |
41 #include "SDL_joystick.h" | 42 #include "SDL_joystick.h" |