Mercurial > sdl-ios-xcode
comparison configure.in @ 3967:d22892eaa1cf SDL-1.2
Make sure to check for glu.h before enabling glX support. We don't
directly need GLU, but SDL_opengl.h tries to include it, and it shows that
the workstation is misconfigured or incompletely configured if just this
one header is missing.
Fixes Bugzilla #336.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 15 Jun 2007 12:26:29 +0000 |
parents | 9d9e15ab1697 |
children | 590d6f5da52b |
comparison
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3966:c0de2aac0a8c | 3967:d22892eaa1cf |
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1548 AC_MSG_CHECKING(for OpenGL (GLX) support) | 1548 AC_MSG_CHECKING(for OpenGL (GLX) support) |
1549 video_opengl=no | 1549 video_opengl=no |
1550 AC_TRY_COMPILE([ | 1550 AC_TRY_COMPILE([ |
1551 #include <GL/gl.h> | 1551 #include <GL/gl.h> |
1552 #include <GL/glx.h> | 1552 #include <GL/glx.h> |
1553 #include <GL/glu.h> | |
1553 ],[ | 1554 ],[ |
1554 ],[ | 1555 ],[ |
1555 video_opengl=yes | 1556 video_opengl=yes |
1556 ]) | 1557 ]) |
1557 AC_MSG_RESULT($video_opengl) | 1558 AC_MSG_RESULT($video_opengl) |