Mercurial > sdl-ios-xcode
comparison src/video/dummy/SDL_nullvideo.c @ 1:cf2af46e9e2a
Changes since SDL 1.2.0 release
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:50:19 +0000 |
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children | 13e4c612098d |
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0:74212992fb08 | 1:cf2af46e9e2a |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Dummy SDL video driver implementation; this is just enough to make an | |
29 * SDL-based application THINK it's got a working video driver, for | |
30 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, | |
31 * and also for use as a collection of stubs when porting SDL to a new | |
32 * platform for which you haven't yet written a valid video driver. | |
33 * | |
34 * This is also a great way to determine bottlenecks: if you think that SDL | |
35 * is a performance problem for a given platform, enable this driver, and | |
36 * then see if your application runs faster without video overhead. | |
37 * | |
38 * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion | |
39 * of this was cut-and-pasted from Stephane Peter's work in the AAlib | |
40 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. | |
41 */ | |
42 | |
43 #include <stdio.h> | |
44 #include <stdlib.h> | |
45 | |
46 #include "SDL.h" | |
47 #include "SDL_error.h" | |
48 #include "SDL_video.h" | |
49 #include "SDL_mouse.h" | |
50 #include "SDL_sysvideo.h" | |
51 #include "SDL_pixels_c.h" | |
52 #include "SDL_events_c.h" | |
53 | |
54 #include "SDL_nullvideo.h" | |
55 #include "SDL_nullevents_c.h" | |
56 #include "SDL_nullmouse_c.h" | |
57 | |
58 /* Initialization/Query functions */ | |
59 static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
60 static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | |
61 static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
62 static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); | |
63 static void DUMMY_VideoQuit(_THIS); | |
64 | |
65 /* Hardware surface functions */ | |
66 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface); | |
67 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface); | |
68 static int DUMMY_FlipHWSurface(_THIS, SDL_Surface *surface); | |
69 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface); | |
70 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface); | |
71 | |
72 /* etc. */ | |
73 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects); | |
74 | |
75 /* DUMMY driver bootstrap functions */ | |
76 | |
77 static int DUMMY_Available(void) | |
78 { | |
79 return 1; /* Always available ! */ | |
80 } | |
81 | |
82 static void DUMMY_DeleteDevice(SDL_VideoDevice *device) | |
83 { | |
84 free(device->hidden); | |
85 free(device); | |
86 } | |
87 | |
88 static SDL_VideoDevice *DUMMY_CreateDevice(int devindex) | |
89 { | |
90 SDL_VideoDevice *device; | |
91 | |
92 /* Initialize all variables that we clean on shutdown */ | |
93 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); | |
94 if ( device ) { | |
95 memset(device, 0, (sizeof *device)); | |
96 device->hidden = (struct SDL_PrivateVideoData *) | |
97 malloc((sizeof *device->hidden)); | |
98 } | |
99 if ( (device == NULL) || (device->hidden == NULL) ) { | |
100 SDL_OutOfMemory(); | |
101 if ( device ) { | |
102 free(device); | |
103 } | |
104 return(0); | |
105 } | |
106 memset(device->hidden, 0, (sizeof *device->hidden)); | |
107 | |
108 /* Set the function pointers */ | |
109 device->VideoInit = DUMMY_VideoInit; | |
110 device->ListModes = DUMMY_ListModes; | |
111 device->SetVideoMode = DUMMY_SetVideoMode; | |
112 device->CreateYUVOverlay = NULL; | |
113 device->SetColors = DUMMY_SetColors; | |
114 device->UpdateRects = DUMMY_UpdateRects; | |
115 device->VideoQuit = DUMMY_VideoQuit; | |
116 device->AllocHWSurface = DUMMY_AllocHWSurface; | |
117 device->CheckHWBlit = NULL; | |
118 device->FillHWRect = NULL; | |
119 device->SetHWColorKey = NULL; | |
120 device->SetHWAlpha = NULL; | |
121 device->LockHWSurface = DUMMY_LockHWSurface; | |
122 device->UnlockHWSurface = DUMMY_UnlockHWSurface; | |
123 device->FlipHWSurface = NULL; | |
124 device->FreeHWSurface = DUMMY_FreeHWSurface; | |
125 device->SetCaption = NULL; | |
126 device->SetIcon = NULL; | |
127 device->IconifyWindow = NULL; | |
128 device->GrabInput = NULL; | |
129 device->GetWMInfo = NULL; | |
130 device->InitOSKeymap = DUMMY_InitOSKeymap; | |
131 device->PumpEvents = DUMMY_PumpEvents; | |
132 | |
133 device->free = DUMMY_DeleteDevice; | |
134 | |
135 return device; | |
136 } | |
137 | |
138 VideoBootStrap DUMMY_bootstrap = { | |
139 "dummy", "SDL dummy video driver", | |
140 DUMMY_Available, DUMMY_CreateDevice | |
141 }; | |
142 | |
143 | |
144 int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
145 { | |
146 fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n"); | |
147 | |
148 /* Determine the screen depth (use default 8-bit depth) */ | |
149 /* we change this during the SDL_SetVideoMode implementation... */ | |
150 vformat->BitsPerPixel = 8; | |
151 vformat->BytesPerPixel = 1; | |
152 | |
153 /* We're done! */ | |
154 return(0); | |
155 } | |
156 | |
157 SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | |
158 { | |
159 return (SDL_Rect **) -1; | |
160 } | |
161 | |
162 SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, | |
163 int width, int height, int bpp, Uint32 flags) | |
164 { | |
165 if ( this->hidden->buffer ) { | |
166 free( this->hidden->buffer ); | |
167 } | |
168 | |
169 this->hidden->buffer = malloc(width * height * (bpp / 8)); | |
170 if ( ! this->hidden->buffer ) { | |
171 SDL_SetError("Couldn't allocate buffer for requested mode"); | |
172 return(NULL); | |
173 } | |
174 | |
175 /* printf("Setting mode %dx%d\n", width, height); */ | |
176 | |
177 memset(this->hidden->buffer, 0, width * height * (bpp / 8)); | |
178 | |
179 /* Allocate the new pixel format for the screen */ | |
180 if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { | |
181 free(this->hidden->buffer); | |
182 this->hidden->buffer = NULL; | |
183 SDL_SetError("Couldn't allocate new pixel format for requested mode"); | |
184 return(NULL); | |
185 } | |
186 | |
187 /* Set up the new mode framebuffer */ | |
188 current->flags = flags & SDL_FULLSCREEN; | |
189 this->hidden->w = current->w = width; | |
190 this->hidden->h = current->h = height; | |
191 current->pitch = current->w * (bpp / 8); | |
192 current->pixels = this->hidden->buffer; | |
193 | |
194 /* We're done */ | |
195 return(current); | |
196 } | |
197 | |
198 /* We don't actually allow hardware surfaces other than the main one */ | |
199 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface) | |
200 { | |
201 return(-1); | |
202 } | |
203 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface) | |
204 { | |
205 return; | |
206 } | |
207 | |
208 /* We need to wait for vertical retrace on page flipped displays */ | |
209 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface) | |
210 { | |
211 return(0); | |
212 } | |
213 | |
214 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface) | |
215 { | |
216 return; | |
217 } | |
218 | |
219 static int DUMMY_FlipHWSurface(_THIS, SDL_Surface *surface) | |
220 { | |
221 return(0); | |
222 } | |
223 | |
224 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects) | |
225 { | |
226 /* do nothing. */ | |
227 } | |
228 | |
229 int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | |
230 { | |
231 /* do nothing of note. */ | |
232 return(1); | |
233 } | |
234 | |
235 /* Note: If we are terminated, this could be called in the middle of | |
236 another SDL video routine -- notably UpdateRects. | |
237 */ | |
238 void DUMMY_VideoQuit(_THIS) | |
239 { | |
240 if (this->screen->pixels != NULL) | |
241 { | |
242 free(this->screen->pixels); | |
243 this->screen->pixels = NULL; | |
244 } | |
245 } |