Mercurial > sdl-ios-xcode
comparison src/video/bwindow/SDL_BWin.h @ 1:cf2af46e9e2a
Changes since SDL 1.2.0 release
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:50:19 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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0:74212992fb08 | 1:cf2af46e9e2a |
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153 if ( the_view == SDL_GLView ) { | 153 if ( the_view == SDL_GLView ) { |
154 return; | 154 return; |
155 } | 155 } |
156 #endif | 156 #endif |
157 SDL_View->SetXYOffset(x, y); | 157 SDL_View->SetXYOffset(x, y); |
158 } | |
159 virtual void GetXYOffset(int &x, int &y) { | |
160 #ifdef HAVE_OPENGL | |
161 if ( the_view == SDL_GLView ) { | |
162 x = 0; | |
163 y = 0; | |
164 return; | |
165 } | |
166 #endif | |
167 SDL_View->GetXYOffset(x, y); | |
158 } | 168 } |
159 virtual bool BeginDraw(void) { | 169 virtual bool BeginDraw(void) { |
160 return(Lock()); | 170 return(Lock()); |
161 } | 171 } |
162 virtual void DrawAsync(BRect updateRect) { | 172 virtual void DrawAsync(BRect updateRect) { |