Mercurial > sdl-ios-xcode
comparison src/video/bwindow/SDL_BView.h @ 1:cf2af46e9e2a
Changes since SDL 1.2.0 release
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:50:19 +0000 |
parents | 74212992fb08 |
children | dabc453ce7f7 |
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0:74212992fb08 | 1:cf2af46e9e2a |
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47 } | 47 } |
48 /* Set drawing offsets for fullscreen mode */ | 48 /* Set drawing offsets for fullscreen mode */ |
49 virtual void SetXYOffset(int x, int y) { | 49 virtual void SetXYOffset(int x, int y) { |
50 xoff = x; | 50 xoff = x; |
51 yoff = y; | 51 yoff = y; |
52 } | |
53 virtual void GetXYOffset(int &x, int &y) { | |
54 x = xoff; | |
55 y = yoff; | |
52 } | 56 } |
53 /* The view changed size. If it means we're in fullscreen, we | 57 /* The view changed size. If it means we're in fullscreen, we |
54 * draw a nice black box in the entire view to get black borders. | 58 * draw a nice black box in the entire view to get black borders. |
55 */ | 59 */ |
56 virtual void FrameResized(float width, float height) { | 60 virtual void FrameResized(float width, float height) { |