Mercurial > sdl-ios-xcode
comparison src/audio/SDL_mixer.c @ 1:cf2af46e9e2a
Changes since SDL 1.2.0 release
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:50:19 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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0:74212992fb08 | 1:cf2af46e9e2a |
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94 | 94 |
95 /* The volume ranges from 0 - 128 */ | 95 /* The volume ranges from 0 - 128 */ |
96 #define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME) | 96 #define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME) |
97 #define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128) | 97 #define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128) |
98 | 98 |
99 void SDL_MixAudio (Uint8 *dst, Uint8 *src, Uint32 len, int volume) | 99 void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume) |
100 { | 100 { |
101 Uint16 format; | 101 Uint16 format; |
102 | 102 |
103 if ( volume == 0 ) { | 103 if ( volume == 0 ) { |
104 return; | 104 return; |