Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_d3drender.c @ 3480:cd763d104465
The Direct3D Read/Write pixels interface is in progress.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 22 Nov 2009 06:37:43 +0000 |
parents | 36cf454ba065 |
children | 1b22878e04d0 |
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3479:6f887204fa7a | 3480:cd763d104465 |
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71 int y2); | 71 int y2); |
72 static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); | 72 static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); |
73 static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, | 73 static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
74 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | 74 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
75 static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, | 75 static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
76 void * pixels, int pitch); | 76 Uint32 format, void * pixels, int pitch); |
77 static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, | |
78 Uint32 format, const void * pixels, int pitch); | |
77 static void D3D_RenderPresent(SDL_Renderer * renderer); | 79 static void D3D_RenderPresent(SDL_Renderer * renderer); |
78 static void D3D_DestroyTexture(SDL_Renderer * renderer, | 80 static void D3D_DestroyTexture(SDL_Renderer * renderer, |
79 SDL_Texture * texture); | 81 SDL_Texture * texture); |
80 static void D3D_DestroyRenderer(SDL_Renderer * renderer); | 82 static void D3D_DestroyRenderer(SDL_Renderer * renderer); |
81 | 83 |
368 renderer->RenderPoint = D3D_RenderPoint; | 370 renderer->RenderPoint = D3D_RenderPoint; |
369 renderer->RenderLine = D3D_RenderLine; | 371 renderer->RenderLine = D3D_RenderLine; |
370 renderer->RenderFill = D3D_RenderFill; | 372 renderer->RenderFill = D3D_RenderFill; |
371 renderer->RenderCopy = D3D_RenderCopy; | 373 renderer->RenderCopy = D3D_RenderCopy; |
372 renderer->RenderReadPixels = D3D_RenderReadPixels; | 374 renderer->RenderReadPixels = D3D_RenderReadPixels; |
375 renderer->RenderWritePixels = D3D_RenderWritePixels; | |
373 renderer->RenderPresent = D3D_RenderPresent; | 376 renderer->RenderPresent = D3D_RenderPresent; |
374 renderer->DestroyTexture = D3D_DestroyTexture; | 377 renderer->DestroyTexture = D3D_DestroyTexture; |
375 renderer->DestroyRenderer = D3D_DestroyRenderer; | 378 renderer->DestroyRenderer = D3D_DestroyRenderer; |
376 renderer->info = D3D_RenderDriver.info; | 379 renderer->info = D3D_RenderDriver.info; |
377 renderer->window = window->id; | 380 renderer->window = window->id; |
1148 return 0; | 1151 return 0; |
1149 } | 1152 } |
1150 | 1153 |
1151 static int | 1154 static int |
1152 D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, | 1155 D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
1153 void * pixels, int pitch) | 1156 Uint32 format, void * pixels, int pitch) |
1154 { | 1157 { |
1155 BYTE * pBytes; | 1158 BYTE * pBytes; |
1156 D3DLOCKED_RECT lockedRect; | 1159 D3DLOCKED_RECT lockedRect; |
1157 BYTE b, g, r, a; | 1160 BYTE b, g, r, a; |
1158 unsigned long index; | 1161 unsigned long index; |
1190 // <-- | 1193 // <-- |
1191 | 1194 |
1192 return -1; | 1195 return -1; |
1193 } | 1196 } |
1194 | 1197 |
1198 static int | |
1199 D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, | |
1200 Uint32 format, const void * pixels, int pitch) | |
1201 { | |
1202 /* Work in progress */ | |
1203 return -1; | |
1204 } | |
1205 | |
1195 static void | 1206 static void |
1196 D3D_RenderPresent(SDL_Renderer * renderer) | 1207 D3D_RenderPresent(SDL_Renderer * renderer) |
1197 { | 1208 { |
1198 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; | 1209 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1199 HRESULT result; | 1210 HRESULT result; |