comparison src/video/qtopia/SDL_QWin.cc @ 1664:cd3db072ba8a SDL-1.3

more indent cleanup
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 18:16:36 +0000
parents 11775724e3fe
children 28193f833b2b
comparison
equal deleted inserted replaced
1663:11775724e3fe 1664:cd3db072ba8a
263 dp2 += rowadd; 263 dp2 += rowadd;
264 } 264 }
265 } 265 }
266 266
267 // desktop, SL-A300 etc 267 // desktop, SL-A300 etc
268 bool 268 /* *INDENT-OFF* */
269 SDL_QWin::repaintRotation0 (const QRect & rect) 269 bool SDL_QWin::repaintRotation0 (const QRect & rect)
270 { 270 {
271 if (my_image->width () == width ()) { 271 if (my_image->width () == width ()) {
272 uchar *fb = (uchar *) my_painter->frameBuffer (); 272 uchar * fb = (uchar *) my_painter->frameBuffer ();
273 uchar *buf = (uchar *) my_image->bits (); 273 uchar * buf = (uchar *) my_image->bits ();
274 if (rect == my_image->rect ()) { 274 if (rect == my_image->rect ()) {
275 SDL_memcpy (fb, buf, width () * height () * 2); 275 SDL_memcpy (fb, buf, width () * height () * 2);
276 } else { 276 } else {
277 int h = rect.height (); 277 int h = rect.height ();
278 int wd = rect.width () << 1; 278 int wd = rect.width () << 1;
279 int fblineadd = my_painter->lineStep (); 279 int fblineadd = my_painter->lineStep ();
280 int buflineadd = my_image->bytesPerLine (); 280 int buflineadd = my_image->bytesPerLine ();
281 fb += (rect.left () << 1) + rect.top () * my_painter->lineStep (); 281 fb += (rect.left () << 1) + rect.top () * my_painter->lineStep ();
282 buf += 282 buf += (rect.left () << 1) + rect.top () * my_image->bytesPerLine ();
283 (rect.left () << 1) + rect.top () * my_image->bytesPerLine ();
284 while (h--) { 283 while (h--) {
285 SDL_memcpy (fb, buf, wd); 284 SDL_memcpy (fb, buf, wd);
286 fb += fblineadd; 285 fb += fblineadd;
287 buf += buflineadd; 286 buf += buflineadd;
288 } 287 }
293 #ifdef __i386__ 292 #ifdef __i386__
294 my_painter->fillRect (rect, QBrush (Qt::NoBrush)); 293 my_painter->fillRect (rect, QBrush (Qt::NoBrush));
295 #endif 294 #endif
296 return true; 295 return true;
297 } 296 }
297 /* *INDENT-ON* */
298 298
299 299
300 // Sharp Zaurus SL-5500 etc 300 // Sharp Zaurus SL-5500 etc
301 bool 301 /* *INDENT-OFF* */
302 SDL_QWin::repaintRotation3 (const QRect & rect) 302 bool SDL_QWin::repaintRotation3 (const QRect & rect)
303 { 303 {
304 if (my_image->width () == width ()) { 304 if (my_image->width () == width ()) {
305 ushort *fb = (ushort *) my_painter->frameBuffer (); 305 ushort * fb = (ushort *) my_painter->frameBuffer ();
306 ushort *buf = (ushort *) my_image->bits (); 306 ushort * buf = (ushort *) my_image->bits ();
307 gs_fastRotateBlit_3 (fb, buf, rect); 307 gs_fastRotateBlit_3 (fb, buf, rect);
308 } else { 308 } else {
309 // landscape mode 309 // landscape mode
310 if (screenRotation == SDL_QT_ROTATION_90) { 310 if (screenRotation == SDL_QT_ROTATION_90) {
311 uchar *fb = (uchar *) my_painter->frameBuffer (); 311 uchar * fb = (uchar *) my_painter->frameBuffer ();
312 uchar *buf = (uchar *) my_image->bits (); 312 uchar * buf = (uchar *) my_image->bits ();
313 if (rect == my_image->rect ()) { 313 if (rect == my_image->rect ()) {
314 SDL_memcpy (fb, buf, width () * height () * 2); 314 SDL_memcpy (fb, buf, width () * height () * 2);
315 } else { 315 } else {
316 int h = rect.height (); 316 int h = rect.height ();
317 int wd = rect.width () << 1; 317 int wd = rect.width () << 1;
334 int wd = rect.width (); 334 int wd = rect.width ();
335 int fblineadd = my_painter->lineStep () - (rect.width () << 1); 335 int fblineadd = my_painter->lineStep () - (rect.width () << 1);
336 int buflineadd = my_image->bytesPerLine () - (rect.width () << 1); 336 int buflineadd = my_image->bytesPerLine () - (rect.width () << 1);
337 int w; 337 int w;
338 338
339 uchar *fb = (uchar *) my_painter->frameBuffer (); 339 uchar * fb = (uchar *) my_painter->frameBuffer ();
340 uchar *buf = (uchar *) my_image->bits (); 340 uchar * buf = (uchar *) my_image->bits ();
341 341
342 fb += 342 fb +=
343 ((my_painter->width () - 343 ((my_painter->width () -
344 (rect.top () + 344 (rect.top () +
345 rect.height ())) * my_painter->lineStep ()) + 345 rect.height ())) * my_painter->lineStep ()) +
361 } 361 }
362 } 362 }
363 } 363 }
364 return true; 364 return true;
365 } 365 }
366 /* *INDENT-ON* */
366 367
367 // ipaq 3800... 368 // ipaq 3800...
368 bool 369 /* *INDENT-OFF* */
369 SDL_QWin::repaintRotation1 (const QRect & rect) 370 bool SDL_QWin::repaintRotation1 (const QRect & rect)
370 { 371 {
371 if (my_image->width () == width ()) { 372 if (my_image->width () == width ()) {
372 ushort *fb = (ushort *) my_painter->frameBuffer (); 373 ushort *fb = (ushort *) my_painter->frameBuffer ();
373 ushort *buf = (ushort *) my_image->bits (); 374 ushort *buf = (ushort *) my_image->bits ();
374 gs_fastRotateBlit_1 (fb, buf, rect); 375 gs_fastRotateBlit_1 (fb, buf, rect);
375 } else { 376 } else {
376 return false; // FIXME: landscape mode 377 return false; // FIXME: landscape mode
377 } 378 }
378 return true; 379 return true;
379 } 380 }
381 /* *INDENT-ON* */
380 382
381 void 383 void
382 SDL_QWin::repaintRect (const QRect & rect) 384 SDL_QWin::repaintRect (const QRect & rect)
383 { 385 {
384 if (!my_painter || !rect.width () || !rect.height ()) { 386 if (!my_painter || !rect.width () || !rect.height ()) {