Mercurial > sdl-ios-xcode
comparison test/testsprite2.c @ 4601:cd2523c69d3e
Resync tip to default. Using named branches is a bad idea.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Sun, 18 Jul 2010 19:03:39 +0530 |
parents | 66e13a224bd6 |
children | 27ab20a36eba |
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4600:8b22d33d8260 | 4601:cd2523c69d3e |
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18 static int current_alpha = 0; | 18 static int current_alpha = 0; |
19 static int current_color = 0; | 19 static int current_color = 0; |
20 static SDL_Rect *positions; | 20 static SDL_Rect *positions; |
21 static SDL_Rect *velocities; | 21 static SDL_Rect *velocities; |
22 static int sprite_w, sprite_h; | 22 static int sprite_w, sprite_h; |
23 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; | 23 static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK; |
24 static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE; | 24 static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE; |
25 | 25 |
26 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | 26 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
27 static void | 27 static void |
28 quit(int rc) | 28 quit(int rc) |
142 SDL_RenderClear(); | 142 SDL_RenderClear(); |
143 | 143 |
144 /* Test points */ | 144 /* Test points */ |
145 SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF); | 145 SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF); |
146 SDL_RenderDrawPoint(0, 0); | 146 SDL_RenderDrawPoint(0, 0); |
147 SDL_RenderDrawPoint(window_w/2-1, window_h/2-1); | 147 SDL_RenderDrawPoint(window_w-1, 0); |
148 SDL_RenderDrawPoint(window_w/2-1, window_h/2-1); | 148 SDL_RenderDrawPoint(0, window_h-1); |
149 SDL_RenderDrawPoint(window_w-1, window_h-1); | 149 SDL_RenderDrawPoint(window_w-1, window_h-1); |
150 | 150 |
151 /* Test horizontal and vertical lines */ | 151 /* Test horizontal and vertical lines */ |
152 SDL_SetRenderDrawColor(0x00, 0xFF, 0x00, 0xFF); | 152 SDL_SetRenderDrawColor(0x00, 0xFF, 0x00, 0xFF); |
153 SDL_RenderDrawLine(1, 0, window_w-2, 0); | 153 SDL_RenderDrawLine(1, 0, window_w-2, 0); |