comparison test/testsprite2.c @ 4601:cd2523c69d3e

Resync tip to default. Using named branches is a bad idea.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Sun, 18 Jul 2010 19:03:39 +0530
parents 66e13a224bd6
children 27ab20a36eba
comparison
equal deleted inserted replaced
4600:8b22d33d8260 4601:cd2523c69d3e
18 static int current_alpha = 0; 18 static int current_alpha = 0;
19 static int current_color = 0; 19 static int current_color = 0;
20 static SDL_Rect *positions; 20 static SDL_Rect *positions;
21 static SDL_Rect *velocities; 21 static SDL_Rect *velocities;
22 static int sprite_w, sprite_h; 22 static int sprite_w, sprite_h;
23 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; 23 static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK;
24 static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE; 24 static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE;
25 25
26 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ 26 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
27 static void 27 static void
28 quit(int rc) 28 quit(int rc)
142 SDL_RenderClear(); 142 SDL_RenderClear();
143 143
144 /* Test points */ 144 /* Test points */
145 SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF); 145 SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF);
146 SDL_RenderDrawPoint(0, 0); 146 SDL_RenderDrawPoint(0, 0);
147 SDL_RenderDrawPoint(window_w/2-1, window_h/2-1); 147 SDL_RenderDrawPoint(window_w-1, 0);
148 SDL_RenderDrawPoint(window_w/2-1, window_h/2-1); 148 SDL_RenderDrawPoint(0, window_h-1);
149 SDL_RenderDrawPoint(window_w-1, window_h-1); 149 SDL_RenderDrawPoint(window_w-1, window_h-1);
150 150
151 /* Test horizontal and vertical lines */ 151 /* Test horizontal and vertical lines */
152 SDL_SetRenderDrawColor(0x00, 0xFF, 0x00, 0xFF); 152 SDL_SetRenderDrawColor(0x00, 0xFF, 0x00, 0xFF);
153 SDL_RenderDrawLine(1, 0, window_w-2, 0); 153 SDL_RenderDrawLine(1, 0, window_w-2, 0);