Mercurial > sdl-ios-xcode
comparison TODO @ 3006:cb792923274e
Implemented by Donny Viszneki
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 06 Jan 2009 04:33:57 +0000 |
parents | b3f23a4b4547 |
children | 1a45bc89db0c |
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3005:7b7a25d08829 | 3006:cb792923274e |
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2 1.3 release checklist: | 2 1.3 release checklist: |
3 * Add higher precision timers for profiling | 3 * Add higher precision timers for profiling |
4 * Implement YUV texture support | 4 * Implement YUV texture support |
5 - in progress, software support is done, Ryan is working on OpenGL shaders | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Add diagonal line clipping to SDL_IntersectRectAndLine() | |
8 * Add OpenGL 3.0 context support | 7 * Add OpenGL 3.0 context support |
9 * Finish multiple display support | 8 * Finish multiple display support |
10 * Open windows on display that is selected when creating a window | 9 * Open windows on display that is selected when creating a window |
11 * Create testing plan - becoming more and more important... | 10 * Create testing plan - becoming more and more important... |
12 - unit tests for each feature and combination with expected output | 11 - unit tests for each feature and combination with expected output |