Mercurial > sdl-ios-xcode
comparison src/video/quartz/SDL_QuartzWM.m @ 1207:c9ec00d3e8bc
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Wed, 21 Dec 2005 13:39:39 +0100
Subject: [SDL] Another mouse bug patch for Mac OS X
Oh my, yet another change in the quartz mouse handling code! :)
The attached patch fixes the following bug:
Calling SDL_WarpMouse() while the cursor is invisible and grabbed should
only update SDL's internal mouse location, not try to warp the system
cursor (which is not at that location, but fixed in the middle of the
window). Otherwise, the next mouse motion event is wrong.
Please apply.
Thanks
Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 21 Dec 2005 18:02:36 +0000 |
parents | 54aa9aa32327 |
children | 376665398b25 |
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1206:aac47040c6d7 | 1207:c9ec00d3e8bc |
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229 /* Only allow warping when in foreground */ | 229 /* Only allow warping when in foreground */ |
230 if ( ! [ NSApp isActive ] ) | 230 if ( ! [ NSApp isActive ] ) |
231 return; | 231 return; |
232 | 232 |
233 /* Do the actual warp */ | 233 /* Do the actual warp */ |
234 QZ_PrivateWarpCursor (this, x, y); | 234 if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y); |
235 | 235 |
236 /* Generate the mouse moved event */ | 236 /* Generate the mouse moved event */ |
237 SDL_PrivateMouseMotion (0, 0, x, y); | 237 SDL_PrivateMouseMotion (0, 0, x, y); |
238 } | 238 } |
239 | 239 |