comparison src/video/SDL_renderer_gl.c @ 3431:c8fbb27627d9

Work in progress on OpenGL ReadPixels/WritePixels interface
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Nov 2009 04:58:03 +0000
parents fe2f10481878
children ad845d9835aa
comparison
equal deleted inserted replaced
3430:baeff5f3203b 3431:c8fbb27627d9
100 static int GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, 100 static int GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
101 int y2); 101 int y2);
102 static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); 102 static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
103 static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, 103 static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
104 const SDL_Rect * srcrect, const SDL_Rect * dstrect); 104 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
105 105 static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
106 void * pixels, int pitch);
107 static int GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
108 const void * pixels, int pitch);
106 static void GL_RenderPresent(SDL_Renderer * renderer); 109 static void GL_RenderPresent(SDL_Renderer * renderer);
107 static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); 110 static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
108 static void GL_DestroyRenderer(SDL_Renderer * renderer); 111 static void GL_DestroyRenderer(SDL_Renderer * renderer);
109 112
110 113
310 renderer->DirtyTexture = GL_DirtyTexture; 313 renderer->DirtyTexture = GL_DirtyTexture;
311 renderer->RenderPoint = GL_RenderPoint; 314 renderer->RenderPoint = GL_RenderPoint;
312 renderer->RenderLine = GL_RenderLine; 315 renderer->RenderLine = GL_RenderLine;
313 renderer->RenderFill = GL_RenderFill; 316 renderer->RenderFill = GL_RenderFill;
314 renderer->RenderCopy = GL_RenderCopy; 317 renderer->RenderCopy = GL_RenderCopy;
318 renderer->RenderReadPixels = GL_RenderReadPixels;
319 renderer->RenderWritePixels = GL_RenderWritePixels;
315 renderer->RenderPresent = GL_RenderPresent; 320 renderer->RenderPresent = GL_RenderPresent;
316 renderer->DestroyTexture = GL_DestroyTexture; 321 renderer->DestroyTexture = GL_DestroyTexture;
317 renderer->DestroyRenderer = GL_DestroyRenderer; 322 renderer->DestroyRenderer = GL_DestroyRenderer;
318 renderer->info = GL_RenderDriver.info; 323 renderer->info = GL_RenderDriver.info;
319 renderer->window = window->id; 324 renderer->window = window->id;
1233 data->glDisable(texturedata->type); 1238 data->glDisable(texturedata->type);
1234 1239
1235 return 0; 1240 return 0;
1236 } 1241 }
1237 1242
1243 static int
1244 GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
1245 void * pixels, int pitch)
1246 {
1247 //glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
1248 }
1249
1250 static int
1251 GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
1252 const void * pixels, int pitch)
1253 {
1254 }
1255
1238 static void 1256 static void
1239 GL_RenderPresent(SDL_Renderer * renderer) 1257 GL_RenderPresent(SDL_Renderer * renderer)
1240 { 1258 {
1241 SDL_GL_SwapWindow(renderer->window); 1259 SDL_GL_SwapWindow(renderer->window);
1242 } 1260 }