Mercurial > sdl-ios-xcode
comparison src/audio/arts/SDL_artsaudio.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | 3b4ce57c6215 |
children | 7852b5b78af5 |
comparison
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3797:9dc81c6acaf5 | 3798:c8b3d3d13ed1 |
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197 return this; | 197 return this; |
198 } | 198 } |
199 | 199 |
200 AudioBootStrap ARTS_bootstrap = { | 200 AudioBootStrap ARTS_bootstrap = { |
201 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", | 201 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", |
202 Audio_Available, Audio_CreateDevice | 202 Audio_Available, Audio_CreateDevice, 0 |
203 }; | 203 }; |
204 | 204 |
205 /* This function waits until it is possible to write a full sound buffer */ | 205 /* This function waits until it is possible to write a full sound buffer */ |
206 static void | 206 static void |
207 ARTS_WaitAudio(_THIS) | 207 ARTS_WaitAudio(_THIS) |