Mercurial > sdl-ios-xcode
comparison src/video/SDL_drawpoint.c @ 3486:c87dbbde2bc2
Fixed bug #891
Mason Wheeler 2009-11-23 06:59:48 PST
There's code in SDL_RecreateWindow specifically to handle SDL_WINDOW_FOREIGN,
but it appears to have been overlooked in the allowed_flags constant. This
causes the line
window->flags = (flags & allowed_flags);
to strip SDL_WINDOW_FOREIGN from the window's flags, which breaks some code in
WIN_WindowProc in SDL_win32Events.c that treats foreign windows differently.
This can be trivially fixed by defining allowed_flags as
const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_RESIZABLE |
SDL_WINDOW_INPUT_GRABBED |
SDL_WINDOW_FOREIGN);
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:59:50 +0000 |
parents | 210e209b87cc |
children | 0267b8b1595c |
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3485:e77a69aae239 | 3486:c87dbbde2bc2 |
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