Mercurial > sdl-ios-xcode
comparison src/video/bwindow/SDL_sysmouse.cc @ 3879:c82c1870c77a SDL-1.2
Fixed formatting
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 24 Sep 2006 15:36:37 +0000 |
parents | 678576473849 |
children | 4e29535b821b |
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3878:678576473849 | 3879:c82c1870c77a |
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25 #include <GameKit.h> | 25 #include <GameKit.h> |
26 | 26 |
27 #include "SDL_BWin.h" | 27 #include "SDL_BWin.h" |
28 | 28 |
29 extern "C" { | 29 extern "C" { |
30 #include "SDL_cursor_c.h" | 30 #include "../SDL_cursor_c.h" |
31 #include "SDL_sysmouse_c.h" | 31 #include "SDL_sysmouse_c.h" |
32 | 32 |
33 /* Convert bits to padded bytes */ | 33 /* Convert bits to padded bytes */ |
34 #define PADDED_BITS(bits) ((bits+7)/8) | 34 #define PADDED_BITS(bits) ((bits+7)/8) |
35 | 35 |
126 } | 126 } |
127 | 127 |
128 /* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */ | 128 /* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */ |
129 void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y) | 129 void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y) |
130 { | 130 { |
131 if (_this->screen && (_this->screen->flags & SDL_FULLSCREEN) ) { | 131 if (_this->screen && (_this->screen->flags & SDL_FULLSCREEN)) { |
132 SDL_PrivateMouseMotion(0, 0, x, y); | 132 SDL_PrivateMouseMotion(0, 0, x, y); |
133 } else { | 133 } else { |
134 BPoint pt(x, y); | 134 BPoint pt(x, y); |
135 SDL_Win->Lock(); | 135 SDL_Win->Lock(); |
136 SDL_Win->ConvertToScreen(&pt); | 136 SDL_Win->ConvertToScreen(&pt); |
137 SDL_Win->Unlock(); | 137 SDL_Win->Unlock(); |
138 set_mouse_position((int32)pt.x, (int32)pt.y); | 138 set_mouse_position((int32)pt.x, (int32)pt.y); |
139 } | 139 } |
140 } | 140 } |
141 | |
141 /* Check to see if we need to enter or leave mouse relative mode */ | 142 /* Check to see if we need to enter or leave mouse relative mode */ |
142 void BE_CheckMouseMode(_THIS) | 143 void BE_CheckMouseMode(_THIS) |
143 { | 144 { |
144 /* If the mouse is hidden and input is grabbed, we use relative mode */ | 145 /* If the mouse is hidden and input is grabbed, we use relative mode */ |
145 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && | 146 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && |