Mercurial > sdl-ios-xcode
comparison test/testalpha.c @ 2267:c785543d1843
Okay, still some bugs, but everything builds again...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 18 Aug 2007 05:39:09 +0000 |
parents | c121d94672cb |
children | 44e49d3fa6cf |
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2266:e61ad15a205f | 2267:c785543d1843 |
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251 | 251 |
252 void | 252 void |
253 MoveSprite(SDL_Surface * screen, SDL_Surface * light) | 253 MoveSprite(SDL_Surface * screen, SDL_Surface * light) |
254 { | 254 { |
255 SDL_Rect updates[2]; | 255 SDL_Rect updates[2]; |
256 int alpha; | 256 Uint8 alpha; |
257 | 257 |
258 /* Erase the sprite if it was visible */ | 258 /* Erase the sprite if it was visible */ |
259 if (sprite_visible) { | 259 if (sprite_visible) { |
260 updates[0] = position; | 260 updates[0] = position; |
261 SDL_BlitSurface(backing, NULL, screen, &updates[0]); | 261 SDL_BlitSurface(backing, NULL, screen, &updates[0]); |
288 y_vel = -y_vel; | 288 y_vel = -y_vel; |
289 position.y += y_vel; | 289 position.y += y_vel; |
290 } | 290 } |
291 | 291 |
292 /* Update transparency (fade in and out) */ | 292 /* Update transparency (fade in and out) */ |
293 alpha = sprite->format->alpha; | 293 SDL_GetSurfaceAlphaMod(sprite, &alpha); |
294 if ((alpha + alpha_vel) < 0) { | 294 if (((int) alpha + alpha_vel) < 0) { |
295 alpha_vel = -alpha_vel; | 295 alpha_vel = -alpha_vel; |
296 } else if ((alpha + alpha_vel) > 255) { | 296 } else if (((int) alpha + alpha_vel) > 255) { |
297 alpha_vel = -alpha_vel; | 297 alpha_vel = -alpha_vel; |
298 } | 298 } |
299 SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8) (alpha + alpha_vel)); | 299 SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8) (alpha + alpha_vel)); |
300 | 300 |
301 /* Save the area behind the sprite */ | 301 /* Save the area behind the sprite */ |