Mercurial > sdl-ios-xcode
comparison src/video/windx5/SDL_dx5video.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
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1357:e18467d67cfd | 1358:c71e05b4dc2e |
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18 | 18 |
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 #include "SDL_windows.h" | |
24 #include "directx.h" | 23 #include "directx.h" |
25 | 24 |
26 /* Not yet in the mingw32 cross-compile headers */ | 25 /* Not yet in the mingw32 cross-compile headers */ |
27 #ifndef CDS_FULLSCREEN | 26 #ifndef CDS_FULLSCREEN |
28 #define CDS_FULLSCREEN 4 | 27 #define CDS_FULLSCREEN 4 |
29 #endif | 28 #endif |
30 | 29 |
31 #include "SDL_stdlib.h" | |
32 #include "SDL_string.h" | |
33 #include "SDL_error.h" | |
34 #include "SDL_timer.h" | 30 #include "SDL_timer.h" |
35 #include "SDL_events.h" | 31 #include "SDL_events.h" |
36 #include "SDL_syswm.h" | 32 #include "SDL_syswm.h" |
37 #include "SDL_sysvideo.h" | 33 #include "SDL_sysvideo.h" |
38 #include "SDL_blit.h" | 34 #include "SDL_blit.h" |