Mercurial > sdl-ios-xcode
comparison src/video/ps2gs/SDL_gsyuv.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
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1357:e18467d67cfd | 1358:c71e05b4dc2e |
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26 #include <unistd.h> | 26 #include <unistd.h> |
27 #include <sys/ioctl.h> | 27 #include <sys/ioctl.h> |
28 #include <sys/mman.h> | 28 #include <sys/mman.h> |
29 #include <asm/page.h> /* For definition of PAGE_SIZE */ | 29 #include <asm/page.h> /* For definition of PAGE_SIZE */ |
30 | 30 |
31 #include "SDL_stdlib.h" | |
32 #include "SDL_string.h" | |
33 #include "SDL_error.h" | |
34 #include "SDL_video.h" | 31 #include "SDL_video.h" |
35 #include "SDL_gsyuv_c.h" | 32 #include "SDL_gsyuv_c.h" |
36 #include "SDL_yuvfuncs.h" | 33 #include "SDL_yuvfuncs.h" |
37 | 34 |
38 /* The maximum number of 16x16 pixel block converted at once */ | 35 /* The maximum number of 16x16 pixel block converted at once */ |