Mercurial > sdl-ios-xcode
comparison src/video/cybergfx/SDL_cgxaccel.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 3692456e7b0f |
children | 19418e4422cb |
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1357:e18467d67cfd | 1358:c71e05b4dc2e |
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18 | 18 |
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 #include "SDL_error.h" | |
24 #include "SDL_endian.h" | 23 #include "SDL_endian.h" |
24 #include "SDL_video.h" | |
25 #include "SDL_sysvideo.h" | 25 #include "SDL_sysvideo.h" |
26 #include "SDL_blit.h" | 26 #include "SDL_blit.h" |
27 #include "SDL_video.h" | |
28 #include "SDL_cgxvideo.h" | 27 #include "SDL_cgxvideo.h" |
29 | 28 |
30 static int CGX_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, | 29 static int CGX_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, |
31 SDL_Surface *dst, SDL_Rect *dstrect); | 30 SDL_Surface *dst, SDL_Rect *dstrect); |
32 | 31 |