Mercurial > sdl-ios-xcode
comparison src/video/ataricommon/SDL_atarigl.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
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1357:e18467d67cfd | 1358:c71e05b4dc2e |
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28 #include <GL/osmesa.h> | 28 #include <GL/osmesa.h> |
29 #endif | 29 #endif |
30 | 30 |
31 #include <mint/osbind.h> | 31 #include <mint/osbind.h> |
32 | 32 |
33 #include "SDL_stdlib.h" | 33 #include "SDL_endian.h" |
34 #include "SDL_string.h" | |
35 #include "SDL_video.h" | 34 #include "SDL_video.h" |
36 #include "SDL_error.h" | |
37 #include "SDL_endian.h" | |
38 #include "SDL_atarigl_c.h" | 35 #include "SDL_atarigl_c.h" |
39 #ifdef ENABLE_OSMESA_SHARED | 36 #ifdef ENABLE_OSMESA_SHARED |
40 #include "SDL_loadso.h" | 37 #include "SDL_loadso.h" |
41 #endif | 38 #endif |
42 | 39 |