Mercurial > sdl-ios-xcode
comparison src/video/SDL_gamma.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | d910939febfa |
comparison
equal
deleted
inserted
replaced
1357:e18467d67cfd | 1358:c71e05b4dc2e |
---|---|
34 #include "e_log.h" | 34 #include "e_log.h" |
35 #define pow(x, y) __ieee754_pow(x, y) | 35 #define pow(x, y) __ieee754_pow(x, y) |
36 #define log(x) __ieee754_log(x) | 36 #define log(x) __ieee754_log(x) |
37 #endif | 37 #endif |
38 | 38 |
39 #include "SDL_stdlib.h" | |
40 #include "SDL_string.h" | |
41 #include "SDL_error.h" | |
42 #include "SDL_sysvideo.h" | 39 #include "SDL_sysvideo.h" |
43 | 40 |
44 | 41 |
45 static void CalculateGammaRamp(float gamma, Uint16 *ramp) | 42 static void CalculateGammaRamp(float gamma, Uint16 *ramp) |
46 { | 43 { |