Mercurial > sdl-ios-xcode
comparison src/video/SDL_RLEaccel.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
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1357:e18467d67cfd | 1358:c71e05b4dc2e |
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83 * | 83 * |
84 * The end of the sequence is marked by a zero <skip>,<run> pair at the | 84 * The end of the sequence is marked by a zero <skip>,<run> pair at the |
85 * beginning of an opaque line. | 85 * beginning of an opaque line. |
86 */ | 86 */ |
87 | 87 |
88 #include "SDL_types.h" | |
89 #include "SDL_stdlib.h" | |
90 #include "SDL_string.h" | |
91 #include "SDL_video.h" | 88 #include "SDL_video.h" |
92 #include "SDL_error.h" | |
93 #include "SDL_sysvideo.h" | 89 #include "SDL_sysvideo.h" |
94 #include "SDL_blit.h" | 90 #include "SDL_blit.h" |
95 #include "SDL_RLEaccel_c.h" | 91 #include "SDL_RLEaccel_c.h" |
96 | 92 |
97 #if (defined(i386) || defined(__x86_64__)) && defined(__GNUC__) && defined(USE_ASMBLIT) | 93 #if (defined(i386) || defined(__x86_64__)) && defined(__GNUC__) && defined(USE_ASMBLIT) |