Mercurial > sdl-ios-xcode
comparison src/audio/windib/SDL_dibaudio.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
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1357:e18467d67cfd | 1358:c71e05b4dc2e |
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23 /* Allow access to a raw mixing buffer */ | 23 /* Allow access to a raw mixing buffer */ |
24 | 24 |
25 #include "SDL_windows.h" | 25 #include "SDL_windows.h" |
26 #include <mmsystem.h> | 26 #include <mmsystem.h> |
27 | 27 |
28 #include "SDL_stdlib.h" | 28 #include "SDL_timer.h" |
29 #include "SDL_string.h" | |
30 #include "SDL_audio.h" | 29 #include "SDL_audio.h" |
31 #include "SDL_mutex.h" | |
32 #include "SDL_timer.h" | |
33 #include "SDL_audio_c.h" | 30 #include "SDL_audio_c.h" |
34 #include "SDL_dibaudio.h" | 31 #include "SDL_dibaudio.h" |
35 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) | 32 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
36 #include "win_ce_semaphore.h" | 33 #include "win_ce_semaphore.h" |
37 #endif | 34 #endif |