Mercurial > sdl-ios-xcode
comparison src/audio/SDL_wave.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
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1357:e18467d67cfd | 1358:c71e05b4dc2e |
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22 | 22 |
23 #ifndef DISABLE_FILE | 23 #ifndef DISABLE_FILE |
24 | 24 |
25 /* Microsoft WAVE file loading routines */ | 25 /* Microsoft WAVE file loading routines */ |
26 | 26 |
27 #include "SDL_stdlib.h" | |
28 #include "SDL_string.h" | |
29 #include "SDL_error.h" | |
30 #include "SDL_audio.h" | 27 #include "SDL_audio.h" |
31 #include "SDL_wave.h" | 28 #include "SDL_wave.h" |
32 #include "SDL_endian.h" | |
33 | 29 |
34 | 30 |
35 static int ReadChunk(SDL_RWops *src, Chunk *chunk); | 31 static int ReadChunk(SDL_RWops *src, Chunk *chunk); |
36 | 32 |
37 struct MS_ADPCM_decodestate { | 33 struct MS_ADPCM_decodestate { |