Mercurial > sdl-ios-xcode
comparison src/audio/SDL_mixer.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 450721ad5436 |
children | d910939febfa |
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1357:e18467d67cfd | 1358:c71e05b4dc2e |
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20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 /* This provides the default mixing callback for the SDL audio routines */ | 23 /* This provides the default mixing callback for the SDL audio routines */ |
24 | 24 |
25 #include "SDL_cpuinfo.h" | |
26 #include "SDL_timer.h" | |
25 #include "SDL_audio.h" | 27 #include "SDL_audio.h" |
26 #include "SDL_mutex.h" | |
27 #include "SDL_timer.h" | |
28 #include "SDL_cpuinfo.h" | |
29 #include "SDL_sysaudio.h" | 28 #include "SDL_sysaudio.h" |
30 #include "SDL_cpuinfo.h" | |
31 #include "SDL_mixer_MMX.h" | 29 #include "SDL_mixer_MMX.h" |
32 #include "SDL_mixer_MMX_VC.h" | 30 #include "SDL_mixer_MMX_VC.h" |
33 #include "SDL_mixer_m68k.h" | 31 #include "SDL_mixer_m68k.h" |
34 | 32 |
35 /* This table is used to add two sound values together and pin | 33 /* This table is used to add two sound values together and pin |